Adding of _t to (u)int types, and WChar to char32_t

See: eaae0bb5e
This commit is contained in:
Jonathan G Rennison
2024-01-07 16:41:53 +00:00
parent 55d78a23be
commit 97e6f3062e
655 changed files with 7555 additions and 7555 deletions

View File

@@ -106,10 +106,10 @@ using IndustryTileLayout = std::vector<IndustryTileLayoutTile>;
*/
struct IndustrySpec {
std::vector<IndustryTileLayout> layouts; ///< List of possible tile layouts for the industry
std::vector<uint64> layout_anim_masks; ///< Animation inhibit masks for tile layouts for the industry
uint8 cost_multiplier; ///< Base construction cost multiplier.
uint32 removal_cost_multiplier; ///< Base removal cost multiplier.
uint32 prospecting_chance; ///< Chance prospecting succeeds
std::vector<uint64_t> layout_anim_masks; ///< Animation inhibit masks for tile layouts for the industry
uint8_t cost_multiplier; ///< Base construction cost multiplier.
uint32_t removal_cost_multiplier; ///< Base removal cost multiplier.
uint32_t prospecting_chance; ///< Chance prospecting succeeds
IndustryType conflicting[3]; ///< Industries this industry cannot be close to
byte check_proc; ///< Index to a procedure to check for conflicting circumstances
std::array<CargoID, INDUSTRY_NUM_OUTPUTS> produced_cargo{};
@@ -120,7 +120,7 @@ struct IndustrySpec {
*/
byte minimal_cargo;
std::array<CargoID, INDUSTRY_NUM_INPUTS> accepts_cargo{}; ///< 16 accepted cargoes.
uint16 input_cargo_multiplier[INDUSTRY_NUM_INPUTS][INDUSTRY_NUM_OUTPUTS]; ///< Input cargo multipliers (multiply amount of incoming cargo for the produced cargoes)
uint16_t input_cargo_multiplier[INDUSTRY_NUM_INPUTS][INDUSTRY_NUM_OUTPUTS]; ///< Input cargo multipliers (multiply amount of incoming cargo for the produced cargoes)
IndustryLifeType life_type; ///< This is also known as Industry production flag, in newgrf specs
byte climate_availability; ///< Bitmask, giving landscape enums as bit position
IndustryBehaviour behaviour; ///< How this industry will behave, and how others entities can use it
@@ -133,11 +133,11 @@ struct IndustrySpec {
StringID station_name; ///< Default name for nearby station
byte appear_ingame[NUM_LANDSCAPE]; ///< Probability of appearance in game
byte appear_creation[NUM_LANDSCAPE]; ///< Probability of appearance during map creation
uint8 number_of_sounds; ///< Number of sounds available in the sounds array
const uint8 *random_sounds; ///< array of random sounds.
uint8_t number_of_sounds; ///< Number of sounds available in the sounds array
const uint8_t *random_sounds; ///< array of random sounds.
/* Newgrf data */
uint16 callback_mask; ///< Bitmask of industry callbacks that have to be called
uint8 cleanup_flag; ///< flags indicating which data should be freed upon cleaning up
uint16_t callback_mask; ///< Bitmask of industry callbacks that have to be called
uint8_t cleanup_flag; ///< flags indicating which data should be freed upon cleaning up
bool enabled; ///< entity still available (by default true).newgrf can disable it, though
GRFFileProps grf_prop; ///< properties related to the grf file
@@ -156,7 +156,7 @@ struct IndustrySpec {
*/
struct IndustryTileSpec {
std::array<CargoID, INDUSTRY_NUM_INPUTS> accepts_cargo; ///< Cargo accepted by this tile
std::array<int8_t, INDUSTRY_NUM_INPUTS> acceptance; ///< Level of acceptance per cargo type (signed, may be negative!)
std::array<int8_t, INDUSTRY_NUM_INPUTS> acceptance; ///< Level of acceptance per cargo type (signed, may be negative!)
Slope slopes_refused; ///< slope pattern on which this tile cannot be built
byte anim_production; ///< Animation frame to start when goods are produced
byte anim_next; ///< Next frame in an animation
@@ -166,11 +166,11 @@ struct IndustryTileSpec {
*/
bool anim_state;
/* Newgrf data */
uint8 callback_mask; ///< Bitmask of industry tile callbacks that have to be called
AnimationInfo animation; ///< Information about the animation (is it looping, how many loops etc)
uint8_t callback_mask; ///< Bitmask of industry tile callbacks that have to be called
AnimationInfo animation; ///< Information about the animation (is it looping, how many loops etc)
IndustryTileSpecialFlags special_flags; ///< Bitmask of extra flags used by the tile
bool enabled; ///< entity still available (by default true).newgrf can disable it, though
GRFFileProps grf_prop; ///< properties related to the grf file
bool enabled; ///< entity still available (by default true).newgrf can disable it, though
GRFFileProps grf_prop; ///< properties related to the grf file
};
/* industry_cmd.cpp*/
@@ -208,6 +208,6 @@ inline IndustryGfx GetTranslatedIndustryTileID(IndustryGfx gfx)
}
}
static const uint8 IT_INVALID = 255;
static const uint8_t IT_INVALID = 255;
#endif /* INDUSTRYTYPE_H */