Adding of _t to (u)int types, and WChar to char32_t

See: eaae0bb5e
This commit is contained in:
Jonathan G Rennison
2024-01-07 16:41:53 +00:00
parent 55d78a23be
commit 97e6f3062e
655 changed files with 7555 additions and 7555 deletions

View File

@@ -18,16 +18,16 @@ const char *NetworkContentServerConnectionString();
const char *NetworkContentMirrorUriString();
const char *NetworkSurveyUriString();
static const uint16 NETWORK_COORDINATOR_SERVER_PORT = 3976; ///< The default port of the Game Coordinator server (TCP)
static const uint16 NETWORK_STUN_SERVER_PORT = 3975; ///< The default port of the STUN server (TCP)
static const uint16 NETWORK_TURN_SERVER_PORT = 3974; ///< The default port of the TURN server (TCP)
static const uint16 NETWORK_CONTENT_SERVER_PORT = 3978; ///< The default port of the content server (TCP)
static const uint16 NETWORK_DEFAULT_PORT = 3979; ///< The default port of the game server (TCP & UDP)
static const uint16 NETWORK_ADMIN_PORT = 3977; ///< The default port for admin network
static const uint16 NETWORK_DEFAULT_DEBUGLOG_PORT = 3982; ///< The default port debug-log is sent to (TCP)
static const uint16_t NETWORK_COORDINATOR_SERVER_PORT = 3976; ///< The default port of the Game Coordinator server (TCP)
static const uint16_t NETWORK_STUN_SERVER_PORT = 3975; ///< The default port of the STUN server (TCP)
static const uint16_t NETWORK_TURN_SERVER_PORT = 3974; ///< The default port of the TURN server (TCP)
static const uint16_t NETWORK_CONTENT_SERVER_PORT = 3978; ///< The default port of the content server (TCP)
static const uint16_t NETWORK_DEFAULT_PORT = 3979; ///< The default port of the game server (TCP & UDP)
static const uint16_t NETWORK_ADMIN_PORT = 3977; ///< The default port for admin network
static const uint16_t NETWORK_DEFAULT_DEBUGLOG_PORT = 3982; ///< The default port debug-log is sent to (TCP)
static const uint16 UDP_MTU = 1460; ///< Number of bytes we can pack in a single UDP packet
static const uint16 UDP_MTU_SHORT = 1400; ///< Number of bytes we can pack in a single UDP packet (conservative)
static const uint16_t UDP_MTU = 1460; ///< Number of bytes we can pack in a single UDP packet
static const uint16_t UDP_MTU_SHORT = 1400; ///< Number of bytes we can pack in a single UDP packet (conservative)
static const std::string NETWORK_SURVEY_DETAILS_LINK = "https://survey.openttd.org/participate"; ///< Link with more details & privacy statement of the survey.
/*
@@ -38,14 +38,14 @@ static const std::string NETWORK_SURVEY_DETAILS_LINK = "https://survey.openttd.o
* 00000000 00000000 0bbbbbbb aaaaaaaa -> aaaaaaaa 0bbbbbbb
* Send_uint16(GB(size, 0, 15)
*
* Packets up to 1 GiB, first uint16 has high bit set so it knows to read a
* next uint16 for the remaining bits of the size.
* Packets up to 1 GiB, first uint16_t has high bit set so it knows to read a
* next uint16_t for the remaining bits of the size.
* 00dddddd cccccccc bbbbbbbb aaaaaaaa -> cccccccc 10dddddd aaaaaaaa bbbbbbbb
* Send_uint16(GB(size, 16, 14) | 0b10 << 14)
* Send_uint16(GB(size, 0, 16))
*/
static const uint16 TCP_MTU = 32767; ///< Number of bytes we can pack in a single TCP packet
static const uint16 COMPAT_MTU = 1460; ///< Number of bytes we can pack in a single packet for backward compatibility
static const uint16_t TCP_MTU = 32767; ///< Number of bytes we can pack in a single TCP packet
static const uint16_t COMPAT_MTU = 1460; ///< Number of bytes we can pack in a single packet for backward compatibility
static const byte NETWORK_GAME_ADMIN_VERSION = 3; ///< What version of the admin network do we use?
static const byte NETWORK_GAME_INFO_VERSION = 6; ///< What version of game-info do we use?
@@ -97,6 +97,6 @@ static const uint NETWORK_MAX_GRF_COUNT = 255;
/**
* Maximum version supported in PACKET_SERVER_GAME_INFO_EXTENDED
*/
static const uint8 SERVER_GAME_INFO_EXTENDED_MAX_VERSION = 1;
static const uint8_t SERVER_GAME_INFO_EXTENDED_MAX_VERSION = 1;
#endif /* NETWORK_CORE_CONFIG_H */