Adding of _t to (u)int types, and WChar to char32_t

See: eaae0bb5e
This commit is contained in:
Jonathan G Rennison
2024-01-07 16:41:53 +00:00
parent 55d78a23be
commit 97e6f3062e
655 changed files with 7555 additions and 7555 deletions

View File

@@ -389,21 +389,21 @@ void ClientNetworkGameSocketHandler::ClientError(NetworkRecvStatus res)
ClientNetworkGameSocketHandler * ClientNetworkGameSocketHandler::my_client = nullptr;
/** Last frame we performed an ack. */
static uint32 last_ack_frame;
static uint32_t last_ack_frame;
/** One bit of 'entropy' used to generate a salt for the company passwords. */
static uint32 _company_password_game_seed;
static uint32_t _company_password_game_seed;
/** Network server's x25519 public key, used for key derivation */
static byte _server_x25519_pub_key[32];
/** Key message ID counter */
static uint64 _next_key_message_id;
static uint64_t _next_key_message_id;
/** The other bit of 'entropy' used to generate a salt for the server, rcon, and settings passwords. */
static std::string _password_server_id;
/** The other bit of 'entropy' used to generate a salt for the company passwords. */
static std::string _company_password_server_id;
/** Maximum number of companies of the currently joined server. */
static uint8 _network_server_max_companies;
static uint8_t _network_server_max_companies;
/** The current name of the server you are on. */
std::string _network_server_name;
@@ -446,10 +446,10 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendKeyPasswordPacket(PacketTy
if (payload != nullptr) buffer.Send_string(*payload);
/* Message authentication code */
uint8 mac[16];
uint8_t mac[16];
/* Use only once per key: random */
uint8 nonce[24];
uint8_t nonce[24];
NetworkRandomBytesWithFallback(nonce, 24);
/* Encrypt in place, use first half of hash as key */
@@ -619,7 +619,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendDesyncLog(const std::strin
for (size_t offset = 0; offset < log.size();) {
Packet *p = new Packet(PACKET_CLIENT_DESYNC_LOG, SHRT_MAX);
size_t size = std::min<size_t>(log.size() - offset, SHRT_MAX - 2 - p->Size());
p->Send_uint16((uint16)size);
p->Send_uint16((uint16_t)size);
p->Send_binary((const byte *)(log.data() + offset), size);
my_client->SendPacket(p);
@@ -646,7 +646,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendDesyncSyncData()
if (_network_sync_record_counts.empty()) return NETWORK_RECV_STATUS_OKAY;
uint total = 0;
for (uint32 count : _network_sync_record_counts) {
for (uint32_t count : _network_sync_record_counts) {
total += count;
}
@@ -656,9 +656,9 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendDesyncSyncData()
}
Packet *p = new Packet(PACKET_CLIENT_DESYNC_SYNC_DATA, SHRT_MAX);
p->Send_uint32((uint32)_network_sync_record_counts.size());
uint32 offset = 0;
for (uint32 count : _network_sync_record_counts) {
p->Send_uint32((uint32_t)_network_sync_record_counts.size());
uint32_t offset = 0;
for (uint32_t count : _network_sync_record_counts) {
p->Send_uint32(count);
for (uint i = 0; i < count; i++) {
const NetworkSyncRecord &record = _network_sync_records[offset + i];
@@ -1012,7 +1012,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_DATA(Packet
/* We are still receiving data, put it to the file */
this->savegame->AddPacket(p);
_network_join_bytes = (uint32)this->savegame->written_bytes;
_network_join_bytes = (uint32_t)this->savegame->written_bytes;
SetWindowDirty(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
return NETWORK_RECV_STATUS_OKAY;
@@ -1099,7 +1099,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_FRAME(Packet *p
}
#endif
/* Receive the token. */
if (p->CanReadFromPacket(sizeof(uint8))) this->token = p->Recv_uint8();
if (p->CanReadFromPacket(sizeof(uint8_t))) this->token = p->Recv_uint8();
DEBUG(net, 7, "Received FRAME %d", _frame_counter_server);
@@ -1381,7 +1381,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_COMPANY_UPDATE(
{
if (this->status < STATUS_ACTIVE) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
static_assert(sizeof(_network_company_passworded) <= sizeof(uint16));
static_assert(sizeof(_network_company_passworded) <= sizeof(uint16_t));
_network_company_passworded = p->Recv_uint16();
SetWindowClassesDirty(WC_COMPANY);