Adding of _t to (u)int types, and WChar to char32_t

See: eaae0bb5e
This commit is contained in:
Jonathan G Rennison
2024-01-07 16:41:53 +00:00
parent 55d78a23be
commit 97e6f3062e
655 changed files with 7555 additions and 7555 deletions

View File

@@ -34,8 +34,8 @@ std::string _network_server_invite_code = ""; ///< Our invite code as indicated
/** Connect to a game server by IP:port. */
class NetworkDirectConnecter : public TCPConnecter {
private:
std::string token; ///< Token of this connection.
uint8 tracking_number; ///< Tracking number of this connection.
std::string token; ///< Token of this connection.
uint8_t tracking_number; ///< Tracking number of this connection.
public:
/**
@@ -45,7 +45,7 @@ public:
* @param token The token as given by the Game Coordinator to track this connection attempt.
* @param tracking_number The tracking number as given by the Game Coordinator to track this connection attempt.
*/
NetworkDirectConnecter(const std::string &hostname, uint16 port, const std::string &token, uint8 tracking_number) : TCPConnecter(hostname, port), token(token), tracking_number(tracking_number) {}
NetworkDirectConnecter(const std::string &hostname, uint16_t port, const std::string &token, uint8_t tracking_number) : TCPConnecter(hostname, port), token(token), tracking_number(tracking_number) {}
void OnFailure() override
{
@@ -62,9 +62,9 @@ public:
/** Connecter used after STUN exchange to connect from both sides to each other. */
class NetworkReuseStunConnecter : public TCPConnecter {
private:
std::string token; ///< Token of this connection.
uint8 tracking_number; ///< Tracking number of this connection.
uint8 family; ///< Family of this connection.
std::string token; ///< Token of this connection.
uint8_t tracking_number; ///< Tracking number of this connection.
uint8_t family; ///< Family of this connection.
public:
/**
@@ -76,7 +76,7 @@ public:
* @param tracking_number The tracking number of the connection.
* @param family The family this connection is using.
*/
NetworkReuseStunConnecter(const std::string &hostname, uint16 port, const NetworkAddress &bind_address, std::string token, uint8 tracking_number, uint8 family) :
NetworkReuseStunConnecter(const std::string &hostname, uint16_t port, const NetworkAddress &bind_address, std::string token, uint8_t tracking_number, uint8_t family) :
TCPConnecter(hostname, port, bind_address),
token(token),
tracking_number(tracking_number),
@@ -232,7 +232,7 @@ bool ClientNetworkCoordinatorSocketHandler::Receive_GC_REGISTER_ACK(Packet *p)
bool ClientNetworkCoordinatorSocketHandler::Receive_GC_LISTING(Packet *p)
{
uint8 servers = p->Recv_uint16();
uint8_t servers = p->Recv_uint16();
/* End of list; we can now remove all expired items from the list. */
if (servers == 0) {
@@ -296,9 +296,9 @@ bool ClientNetworkCoordinatorSocketHandler::Receive_GC_CONNECT_FAILED(Packet *p)
bool ClientNetworkCoordinatorSocketHandler::Receive_GC_DIRECT_CONNECT(Packet *p)
{
std::string token = p->Recv_string(NETWORK_TOKEN_LENGTH);
uint8 tracking_number = p->Recv_uint8();
uint8_t tracking_number = p->Recv_uint8();
std::string hostname = p->Recv_string(NETWORK_HOSTNAME_LENGTH);
uint16 port = p->Recv_uint16();
uint16_t port = p->Recv_uint16();
/* Ensure all other pending connection attempts are killed. */
if (this->game_connecter != nullptr) {
@@ -322,10 +322,10 @@ bool ClientNetworkCoordinatorSocketHandler::Receive_GC_STUN_REQUEST(Packet *p)
bool ClientNetworkCoordinatorSocketHandler::Receive_GC_STUN_CONNECT(Packet *p)
{
std::string token = p->Recv_string(NETWORK_TOKEN_LENGTH);
uint8 tracking_number = p->Recv_uint8();
uint8 family = p->Recv_uint8();
uint8_t tracking_number = p->Recv_uint8();
uint8_t family = p->Recv_uint8();
std::string host = p->Recv_string(NETWORK_HOSTNAME_PORT_LENGTH);
uint16 port = p->Recv_uint16();
uint16_t port = p->Recv_uint16();
/* Check if we know this token. */
auto stun_it = this->stun_handlers.find(token);
@@ -357,9 +357,9 @@ bool ClientNetworkCoordinatorSocketHandler::Receive_GC_NEWGRF_LOOKUP(Packet *p)
{
this->newgrf_lookup_table_cursor = p->Recv_uint32();
uint16 newgrfs = p->Recv_uint16();
uint16_t newgrfs = p->Recv_uint16();
for (; newgrfs> 0; newgrfs--) {
uint32 index = p->Recv_uint32();
uint32_t index = p->Recv_uint32();
DeserializeGRFIdentifierWithName(p, &this->newgrf_lookup_table[index]);
}
return true;
@@ -368,7 +368,7 @@ bool ClientNetworkCoordinatorSocketHandler::Receive_GC_NEWGRF_LOOKUP(Packet *p)
bool ClientNetworkCoordinatorSocketHandler::Receive_GC_TURN_CONNECT(Packet *p)
{
std::string token = p->Recv_string(NETWORK_TOKEN_LENGTH);
uint8 tracking_number = p->Recv_uint8();
uint8_t tracking_number = p->Recv_uint8();
std::string ticket = p->Recv_string(NETWORK_TOKEN_LENGTH);
std::string connection_string = p->Recv_string(NETWORK_HOSTNAME_PORT_LENGTH);
@@ -542,7 +542,7 @@ void ClientNetworkCoordinatorSocketHandler::ConnectToServer(const std::string &i
* @param token Token of the connecter that failed.
* @param tracking_number Tracking number of the connecter that failed.
*/
void ClientNetworkCoordinatorSocketHandler::ConnectFailure(const std::string &token, uint8 tracking_number)
void ClientNetworkCoordinatorSocketHandler::ConnectFailure(const std::string &token, uint8_t tracking_number)
{
/* Connecter will destroy itself. */
this->game_connecter = nullptr;
@@ -604,7 +604,7 @@ void ClientNetworkCoordinatorSocketHandler::ConnectSuccess(const std::string &to
* This helps the Game Coordinator not to wait for a timeout on its end, but
* rather react as soon as the client/server knows the result.
*/
void ClientNetworkCoordinatorSocketHandler::StunResult(const std::string &token, uint8 family, bool result)
void ClientNetworkCoordinatorSocketHandler::StunResult(const std::string &token, uint8_t family, bool result)
{
Packet *p = new Packet(PACKET_COORDINATOR_SERCLI_STUN_RESULT);
p->Send_uint8(NETWORK_COORDINATOR_VERSION);
@@ -619,7 +619,7 @@ void ClientNetworkCoordinatorSocketHandler::StunResult(const std::string &token,
* @param token The token used for the STUN handlers.
* @param family The family of STUN handlers to close. AF_UNSPEC to close all STUN handlers for this token.
*/
void ClientNetworkCoordinatorSocketHandler::CloseStunHandler(const std::string &token, uint8 family)
void ClientNetworkCoordinatorSocketHandler::CloseStunHandler(const std::string &token, uint8_t family)
{
auto stun_it = this->stun_handlers.find(token);
if (stun_it == this->stun_handlers.end()) return;