Adding of _t to (u)int types, and WChar to char32_t

See: eaae0bb5e
This commit is contained in:
Jonathan G Rennison
2024-01-07 16:41:53 +00:00
parent 55d78a23be
commit 97e6f3062e
655 changed files with 7555 additions and 7555 deletions

View File

@@ -20,7 +20,7 @@
#include <vector>
static const uint32 FIND_SERVER_EXTENDED_TOKEN = 0x2A49582A;
static const uint32_t FIND_SERVER_EXTENDED_TOKEN = 0x2A49582A;
#ifdef RANDOM_DEBUG
/**
@@ -63,41 +63,41 @@ enum NetworkJoinStatus {
NETWORK_JOIN_STATUS_END,
};
extern uint32 _frame_counter_server; // The frame_counter of the server, if in network-mode
extern uint32 _frame_counter_max; // To where we may go with our clients
extern uint32 _frame_counter;
extern uint32_t _frame_counter_server; // The frame_counter of the server, if in network-mode
extern uint32_t _frame_counter_max; // To where we may go with our clients
extern uint32_t _frame_counter;
extern uint32 _last_sync_frame; // Used in the server to store the last time a sync packet was sent to clients.
extern uint32_t _last_sync_frame; // Used in the server to store the last time a sync packet was sent to clients.
/* networking settings */
extern NetworkAddressList _broadcast_list;
extern uint32 _sync_seed_1;
extern uint64 _sync_state_checksum;
extern uint32 _sync_frame;
extern uint32_t _sync_seed_1;
extern uint64_t _sync_state_checksum;
extern uint32_t _sync_frame;
extern Date _last_sync_date;
extern DateFract _last_sync_date_fract;
extern uint8 _last_sync_tick_skip_counter;
extern uint32 _last_sync_frame_counter;
extern uint8_t _last_sync_tick_skip_counter;
extern uint32_t _last_sync_frame_counter;
extern bool _network_first_time;
/* Vars needed for the join-GUI */
extern NetworkJoinStatus _network_join_status;
extern uint8 _network_join_waiting;
extern uint32 _network_join_bytes;
extern uint32 _network_join_bytes_total;
extern uint8_t _network_join_waiting;
extern uint32_t _network_join_bytes;
extern uint32_t _network_join_bytes_total;
extern ConnectionType _network_server_connection_type;
extern std::string _network_server_invite_code;
/* Variable available for clients. */
extern std::string _network_server_name;
extern uint8 _network_reconnect;
extern uint8_t _network_reconnect;
extern CompanyMask _network_company_passworded;
void NetworkQueryServer(const std::string &connection_string);
void GetBindAddresses(NetworkAddressList *addresses, uint16 port);
void GetBindAddresses(NetworkAddressList *addresses, uint16_t port);
struct NetworkGameList *NetworkAddServer(const std::string &connection_string, bool manually = true, bool never_expire = false);
void NetworkRebuildHostList();
void UpdateNetworkGameWindow();
@@ -124,7 +124,7 @@ struct CommandPacket : CommandContainer {
/** Make sure the pointer is nullptr. */
CommandPacket() : next(nullptr), frame(0), client_id(INVALID_CLIENT_ID), company(INVALID_COMPANY), my_cmd(false) {}
CommandPacket *next; ///< the next command packet (if in queue)
uint32 frame; ///< the frame in which this packet is executed
uint32_t frame; ///< the frame in which this packet is executed
ClientID client_id; ///< originating client ID (or INVALID_CLIENT_ID if not specified)
CompanyID company; ///< company that is executing the command
bool my_cmd; ///< did the command originate from "me"
@@ -140,13 +140,13 @@ void NetworkTextMessage(NetworkAction action, TextColour colour, bool self_send,
uint NetworkCalculateLag(const NetworkClientSocket *cs);
StringID GetNetworkErrorMsg(NetworkErrorCode err);
bool NetworkMakeClientNameUnique(std::string &new_name);
std::string GenerateCompanyPasswordHash(const std::string &password, const std::string &password_server_id, uint32 password_game_seed);
std::vector<uint8> GenerateGeneralPasswordHash(const std::string &password, const std::string &password_server_id, uint64 password_game_seed);
std::string GenerateCompanyPasswordHash(const std::string &password, const std::string &password_server_id, uint32_t password_game_seed);
std::vector<uint8_t> GenerateGeneralPasswordHash(const std::string &password, const std::string &password_server_id, uint64_t password_game_seed);
std::string NetworkGenerateRandomKeyString(uint bytes);
std::string_view ParseCompanyFromConnectionString(const std::string &connection_string, CompanyID *company_id);
NetworkAddress ParseConnectionString(const std::string &connection_string, uint16 default_port);
std::string NormalizeConnectionString(const std::string &connection_string, uint16 default_port);
NetworkAddress ParseConnectionString(const std::string &connection_string, uint16_t default_port);
std::string NormalizeConnectionString(const std::string &connection_string, uint16_t default_port);
void ClientNetworkEmergencySave();