Adding of _t to (u)int types, and WChar to char32_t

See: eaae0bb5e
This commit is contained in:
Jonathan G Rennison
2024-01-07 16:41:53 +00:00
parent 55d78a23be
commit 97e6f3062e
655 changed files with 7555 additions and 7555 deletions

View File

@@ -20,7 +20,7 @@ class NetworkStunConnecter : public TCPConnecter {
private:
ClientNetworkStunSocketHandler *stun_handler;
std::string token;
uint8 family;
uint8_t family;
public:
/**
@@ -28,7 +28,7 @@ public:
* @param stun_handler The handler for this request.
* @param connection_string The address of the server.
*/
NetworkStunConnecter(ClientNetworkStunSocketHandler *stun_handler, const std::string &connection_string, const std::string &token, uint8 family) :
NetworkStunConnecter(ClientNetworkStunSocketHandler *stun_handler, const std::string &connection_string, const std::string &token, uint8_t family) :
TCPConnecter(connection_string, NETWORK_STUN_SERVER_PORT, NetworkAddress(), family),
stun_handler(stun_handler),
token(token),
@@ -66,7 +66,7 @@ public:
* @param token The token as received from the Game Coordinator.
* @param family What IP family to use.
*/
void ClientNetworkStunSocketHandler::Connect(const std::string &token, uint8 family)
void ClientNetworkStunSocketHandler::Connect(const std::string &token, uint8_t family)
{
this->token = token;
this->family = family;
@@ -80,7 +80,7 @@ void ClientNetworkStunSocketHandler::Connect(const std::string &token, uint8 fam
* @param family What IP family this STUN request is for.
* @return The handler for this STUN request.
*/
std::unique_ptr<ClientNetworkStunSocketHandler> ClientNetworkStunSocketHandler::Stun(const std::string &token, uint8 family)
std::unique_ptr<ClientNetworkStunSocketHandler> ClientNetworkStunSocketHandler::Stun(const std::string &token, uint8_t family)
{
auto stun_handler = std::make_unique<ClientNetworkStunSocketHandler>();