@@ -20,7 +20,7 @@ class NetworkStunConnecter : public TCPConnecter {
|
||||
private:
|
||||
ClientNetworkStunSocketHandler *stun_handler;
|
||||
std::string token;
|
||||
uint8 family;
|
||||
uint8_t family;
|
||||
|
||||
public:
|
||||
/**
|
||||
@@ -28,7 +28,7 @@ public:
|
||||
* @param stun_handler The handler for this request.
|
||||
* @param connection_string The address of the server.
|
||||
*/
|
||||
NetworkStunConnecter(ClientNetworkStunSocketHandler *stun_handler, const std::string &connection_string, const std::string &token, uint8 family) :
|
||||
NetworkStunConnecter(ClientNetworkStunSocketHandler *stun_handler, const std::string &connection_string, const std::string &token, uint8_t family) :
|
||||
TCPConnecter(connection_string, NETWORK_STUN_SERVER_PORT, NetworkAddress(), family),
|
||||
stun_handler(stun_handler),
|
||||
token(token),
|
||||
@@ -66,7 +66,7 @@ public:
|
||||
* @param token The token as received from the Game Coordinator.
|
||||
* @param family What IP family to use.
|
||||
*/
|
||||
void ClientNetworkStunSocketHandler::Connect(const std::string &token, uint8 family)
|
||||
void ClientNetworkStunSocketHandler::Connect(const std::string &token, uint8_t family)
|
||||
{
|
||||
this->token = token;
|
||||
this->family = family;
|
||||
@@ -80,7 +80,7 @@ void ClientNetworkStunSocketHandler::Connect(const std::string &token, uint8 fam
|
||||
* @param family What IP family this STUN request is for.
|
||||
* @return The handler for this STUN request.
|
||||
*/
|
||||
std::unique_ptr<ClientNetworkStunSocketHandler> ClientNetworkStunSocketHandler::Stun(const std::string &token, uint8 family)
|
||||
std::unique_ptr<ClientNetworkStunSocketHandler> ClientNetworkStunSocketHandler::Stun(const std::string &token, uint8_t family)
|
||||
{
|
||||
auto stun_handler = std::make_unique<ClientNetworkStunSocketHandler>();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user