Adding of _t to (u)int types, and WChar to char32_t

See: eaae0bb5e
This commit is contained in:
Jonathan G Rennison
2024-01-07 16:41:53 +00:00
parent 55d78a23be
commit 97e6f3062e
655 changed files with 7555 additions and 7555 deletions

View File

@@ -47,9 +47,9 @@ static const IndustryType IT_AI_TOWN = 0xFF; ///< The AI actually wants to tr
void ResetGenericCallbacks();
void AddGenericCallback(GrfSpecFeature feature, const GRFFile *file, const SpriteGroup *group);
uint16 GetAiPurchaseCallbackResult(GrfSpecFeature feature, CargoID cargo_type, uint8 default_selection, IndustryType src_industry, IndustryType dst_industry, uint8 distance, AIConstructionEvent event, uint8 count, uint8 station_size, const GRFFile **file);
uint16_t GetAiPurchaseCallbackResult(GrfSpecFeature feature, CargoID cargo_type, uint8_t default_selection, IndustryType src_industry, IndustryType dst_industry, uint8_t distance, AIConstructionEvent event, uint8_t count, uint8_t station_size, const GRFFile **file);
void AmbientSoundEffectCallback(TileIndex tile);
uint16 GetTownZonesCallback(Town *t);
uint16_t GetTownZonesCallback(Town *t);
/** Play an ambient sound effect for an empty tile. */
inline void AmbientSoundEffect(TileIndex tile)