@@ -31,7 +31,7 @@ namespace upstream_sl {
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/* We do need to read this single value, as the bigger it gets, the more data is stored */
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struct CompanyOldAI {
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uint8 num_build_rec;
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uint8_t num_build_rec;
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};
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class SlCompanyOldAIBuildRec : public DefaultSaveLoadHandler<SlCompanyOldAIBuildRec, CompanyOldAI> {
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@@ -155,7 +155,7 @@ public:
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void Load(CompanyProperties *c) const override
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{
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if (!IsSavegameVersionBefore(SLV_SAVELOAD_LIST_LENGTH)) {
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c->num_valid_stat_ent = (uint8)SlGetStructListLength(UINT8_MAX);
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c->num_valid_stat_ent = (uint8_t)SlGetStructListLength(UINT8_MAX);
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}
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if (c->num_valid_stat_ent > lengthof(c->old_economy)) SlErrorCorrupt("Too many old economy entries");
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