Adding of _t to (u)int types, and WChar to char32_t

See: eaae0bb5e
This commit is contained in:
Jonathan G Rennison
2024-01-07 16:41:53 +00:00
parent 55d78a23be
commit 97e6f3062e
655 changed files with 7555 additions and 7555 deletions

View File

@@ -16,13 +16,13 @@
struct IniFile;
void IConsoleSetSetting(const char *name, const char *value, bool force_newgame = false);
void IConsoleSetSetting(const char *name, int32 value);
void IConsoleSetSetting(const char *name, int32_t value);
void IConsoleGetSetting(const char *name, bool force_newgame = false);
void IConsoleListSettings(const char *prefilter, bool show_defaults);
void LoadFromConfig(bool minimal = false);
enum SaveToConfigFlags : uint32 {
enum SaveToConfigFlags : uint32_t {
STCF_NONE = 0,
STCF_GENERIC = 1 << 0,
STCF_PRIVATE = 1 << 1,
@@ -47,6 +47,6 @@ void SyncCompanySettings();
void SetupTimeSettings();
const char *GetCompanySettingNameByIndex(uint32 idx);
const char *GetCompanySettingNameByIndex(uint32_t idx);
#endif /* SETTINGS_FUNC_H */