Adding of _t to (u)int types, and WChar to char32_t

See: eaae0bb5e
This commit is contained in:
Jonathan G Rennison
2024-01-07 16:41:53 +00:00
parent 55d78a23be
commit 97e6f3062e
655 changed files with 7555 additions and 7555 deletions

View File

@@ -38,7 +38,7 @@ namespace upstream_sl {
*
* Note that this list must not be reordered.
*/
enum SaveLoadVersion : uint16 {
enum SaveLoadVersion : uint16_t {
SL_MIN_VERSION, ///< First savegame version
SLV_1, ///< 1.0 0.1.x, 0.2.x
@@ -292,7 +292,7 @@ enum SaveLoadVersion : uint16 {
SLV_198, ///< 198 PR#6763 Switch town growth rate and counter to actual game ticks
SLV_EXTEND_CARGOTYPES, ///< 199 PR#6802 Extend cargotypes to 64
SLV_EXTEND_RAILTYPES, ///< 200 PR#6805 Extend railtypes to 64, adding uint16 to map array.
SLV_EXTEND_RAILTYPES, ///< 200 PR#6805 Extend railtypes to 64, adding uint16_t to map array.
SLV_EXTEND_PERSISTENT_STORAGE, ///< 201 PR#6885 Extend NewGRF persistent storages.
SLV_EXTEND_INDUSTRY_CARGO_SLOTS, ///< 202 PR#6867 Increase industry cargo slots to 16 in, 16 out
SLV_SHIP_PATH_CACHE, ///< 203 PR#7072 Add path cache for ships
@@ -410,12 +410,12 @@ byte SlReadByte();
void SlWriteByte(byte b);
int SlReadUint16();
uint32 SlReadUint32();
uint64 SlReadUint64();
uint32_t SlReadUint32();
uint64_t SlReadUint64();
void SlWriteUint16(uint16 v);
void SlWriteUint32(uint32 v);
void SlWriteUint64(uint64 v);
void SlWriteUint16(uint16_t v);
void SlWriteUint32(uint32_t v);
void SlWriteUint64(uint64_t v);
void SlSkipBytes(size_t length);