Adding of _t to (u)int types, and WChar to char32_t

See: eaae0bb5e
This commit is contained in:
Jonathan G Rennison
2024-01-07 16:41:53 +00:00
parent 55d78a23be
commit 97e6f3062e
655 changed files with 7555 additions and 7555 deletions

View File

@@ -1032,16 +1032,16 @@ static const std::vector<IndustryTileLayout> _tile_table_sugar_mine {
#undef MK
/** Array with saw sound, for sawmill */
static const uint8 _sawmill_sounds[] = { SND_28_SAWMILL };
static const uint8_t _sawmill_sounds[] = { SND_28_SAWMILL };
/** Array with whistle sound, for factory */
static const uint8 _factory_sounds[] = { SND_03_FACTORY };
static const uint8_t _factory_sounds[] = { SND_03_FACTORY };
/** Array with 3 animal sounds, for farms */
static const uint8 _farm_sounds[] = { SND_24_FARM_1, SND_25_FARM_2, SND_26_FARM_3 };
static const uint8_t _farm_sounds[] = { SND_24_FARM_1, SND_25_FARM_2, SND_26_FARM_3 };
/** Array with... hem... a sound of toyland */
static const uint8 _plastic_mine_sounds[] = { SND_33_PLASTIC_MINE };
static const uint8_t _plastic_mine_sounds[] = { SND_33_PLASTIC_MINE };
enum IndustryTypes {
IT_COAL_MINE = 0,