Adding of _t to (u)int types, and WChar to char32_t

See: eaae0bb5e
This commit is contained in:
Jonathan G Rennison
2024-01-07 16:41:53 +00:00
parent 55d78a23be
commit 97e6f3062e
655 changed files with 7555 additions and 7555 deletions

View File

@@ -97,7 +97,7 @@ private:
* @param n The Nth set bit from which we want to know the position
* @return The position of the Nth set bit
*/
static int GetNthSetBit(uint32 bits, int n)
static int GetNthSetBit(uint32_t bits, int n)
{
if (n >= 0) {
for (uint i : SetBitIterator(bits)) {
@@ -322,7 +322,7 @@ public:
}
case TSOF_OVERRIDE_BUILD_INCLINED_ROADS: {
uint8 max_slope = this->town->GetBuildMaxRoadSlope();
uint8_t max_slope = this->town->GetBuildMaxRoadSlope();
SetDParam(2, STR_CONFIG_SETTING_TOWN_MAX_ROAD_SLOPE_VALUE + ((max_slope == 0) ? 1 : 0));
SetDParam(3, max_slope);
break;
@@ -419,7 +419,7 @@ public:
break;
case WID_TA_SETTING: {
uint8 idx = this->sel_index - 0x100;
uint8_t idx = this->sel_index - 0x100;
switch (idx) {
case TSOF_OVERRIDE_BUILD_ROADS:
case TSOF_OVERRIDE_BUILD_LEVEL_CROSSINGS:
@@ -478,7 +478,7 @@ public:
switch (widget) {
case WID_TA_SETTING: {
if (index < 0) break;
uint32 p2 = this->sel_index - 0x100;
uint32_t p2 = this->sel_index - 0x100;
if (index > 0) {
SetBit(p2, 16);
p2 |= (index - 1) << 8;
@@ -636,7 +636,7 @@ public:
/* only show the town noise, if the noise option is activated. */
if (_settings_game.economy.station_noise_level) {
uint16 max_noise = this->town->MaxTownNoise();
uint16_t max_noise = this->town->MaxTownNoise();
SetDParam(0, this->town->noise_reached);
SetDParam(1, max_noise);
DrawString(tr, max_noise == UINT16_MAX ? STR_TOWN_VIEW_NOISE_IN_TOWN_NO_LIMIT : STR_TOWN_VIEW_NOISE_IN_TOWN);
@@ -1250,7 +1250,7 @@ void ShowTownDirectory()
new TownDirectoryWindow(&_town_directory_desc);
}
void CcFoundTown(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, uint64 p3, uint32 cmd)
void CcFoundTown(const CommandCost &result, TileIndex tile, uint32_t p1, uint32_t p2, uint64_t p3, uint32_t cmd)
{
if (result.Failed()) return;
@@ -1258,7 +1258,7 @@ void CcFoundTown(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2
if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
}
void CcFoundRandomTown(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, uint64 p3, uint32 cmd)
void CcFoundRandomTown(const CommandCost &result, TileIndex tile, uint32_t p1, uint32_t p2, uint64_t p3, uint32_t cmd)
{
if (result.Succeeded()) ScrollMainWindowToTile(Town::Get(_new_town_id)->xy);
}
@@ -1322,7 +1322,7 @@ private:
bool city; ///< Are we building a city?
QueryString townname_editbox; ///< Townname editbox
bool townnamevalid; ///< Is generated town name valid?
uint32 townnameparts; ///< Generated town name
uint32_t townnameparts; ///< Generated town name
TownNameParams params; ///< Town name parameters
public:
@@ -1484,7 +1484,7 @@ void ShowFoundTownWindow()
class GUIHouseList : public std::vector<HouseID> {
protected:
std::vector<uint16> house_sets; ///< list of house sets, each item points the first house of the set in the houses array
std::vector<uint16_t> house_sets; ///< list of house sets, each item points the first house of the set in the houses array
static bool HouseSorter(const HouseID &a, const HouseID &b)
{
@@ -1602,7 +1602,7 @@ public:
}
}
/* put a terminator on the list to make counting easier */
this->house_sets.push_back((uint16)this->size());
this->house_sets.push_back((uint16_t)this->size());
}
};
@@ -1828,7 +1828,7 @@ public:
case WID_HP_HOUSE_SUPPLY: {
CargoArray cargo{};
AddProducedHouseCargo(this->display_house, INVALID_TILE, cargo);
uint32 cargo_mask = 0;
uint32_t cargo_mask = 0;
for (uint i = 0; i < NUM_CARGO; i++) if (cargo[i] != 0) SetBit(cargo_mask, i);
SetDParam(0, cargo_mask);
break;