@@ -39,8 +39,8 @@ uint PlaceTreeGroupAroundTile(TileIndex tile, TreeType treetype, uint radius, ui
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*/
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static Dimension GetMaxTreeSpriteSize()
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{
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const uint16 base = _tree_base_by_landscape[_settings_game.game_creation.landscape];
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const uint16 count = _tree_count_by_landscape[_settings_game.game_creation.landscape];
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const uint16_t base = _tree_base_by_landscape[_settings_game.game_creation.landscape];
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const uint16_t count = _tree_count_by_landscape[_settings_game.game_creation.landscape];
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Dimension size, this_size;
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Point offset;
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