Adding of _t to (u)int types, and WChar to char32_t

See: eaae0bb5e
This commit is contained in:
Jonathan G Rennison
2024-01-07 16:41:53 +00:00
parent 55d78a23be
commit 97e6f3062e
655 changed files with 7555 additions and 7555 deletions

View File

@@ -39,8 +39,8 @@ uint PlaceTreeGroupAroundTile(TileIndex tile, TreeType treetype, uint radius, ui
*/
static Dimension GetMaxTreeSpriteSize()
{
const uint16 base = _tree_base_by_landscape[_settings_game.game_creation.landscape];
const uint16 count = _tree_count_by_landscape[_settings_game.game_creation.landscape];
const uint16_t base = _tree_base_by_landscape[_settings_game.game_creation.landscape];
const uint16_t count = _tree_count_by_landscape[_settings_game.game_creation.landscape];
Dimension size, this_size;
Point offset;