Adding of _t to (u)int types, and WChar to char32_t

See: eaae0bb5e
This commit is contained in:
Jonathan G Rennison
2024-01-07 16:41:53 +00:00
parent 55d78a23be
commit 97e6f3062e
655 changed files with 7555 additions and 7555 deletions

View File

@@ -20,16 +20,16 @@ extern TunnelPool _tunnel_pool;
struct Tunnel : TunnelPool::PoolItem<&_tunnel_pool> {
TileIndex tile_n; // North tile of tunnel.
TileIndex tile_s; // South tile of tunnel.
uint8 height; // Tunnel height
bool is_chunnel; // Whether this tunnel is a chunnel
uint8 style; // Style (new signals) of tunnel.
TileIndex tile_n; ///< North tile of tunnel.
TileIndex tile_s; ///< South tile of tunnel.
uint8_t height; ///< Tunnel height
bool is_chunnel; ///< Whether this tunnel is a chunnel
uint8_t style; ///< Style (new signals) of tunnel.
Tunnel() {}
~Tunnel();
Tunnel(TileIndex tile_n, TileIndex tile_s, uint8 height, bool is_chunnel) : tile_n(tile_n), tile_s(tile_s), height(height), is_chunnel(is_chunnel)
Tunnel(TileIndex tile_n, TileIndex tile_s, uint8_t height, bool is_chunnel) : tile_n(tile_n), tile_s(tile_s), height(height), is_chunnel(is_chunnel)
{
this->UpdateIndexes();
}