Adding of _t to (u)int types, and WChar to char32_t

See: eaae0bb5e
This commit is contained in:
Jonathan G Rennison
2024-01-07 16:41:53 +00:00
parent 55d78a23be
commit 97e6f3062e
655 changed files with 7555 additions and 7555 deletions

View File

@@ -20,7 +20,7 @@
* Pack a VehicleListIdentifier in a single uint32.
* @return The packed identifier.
*/
uint32 VehicleListIdentifier::Pack() const
uint32_t VehicleListIdentifier::Pack() const
{
byte c = this->company == OWNER_NONE ? 0xF : (byte)this->company;
assert(c < (1 << 4));
@@ -37,7 +37,7 @@ uint32 VehicleListIdentifier::Pack() const
* @param data The data to unpack.
* @return true iff the data was valid (enough).
*/
bool VehicleListIdentifier::UnpackIfValid(uint32 data)
bool VehicleListIdentifier::UnpackIfValid(uint32_t data)
{
byte c = GB(data, 28, 4);
this->company = c == 0xF ? OWNER_NONE : (CompanyID)c;
@@ -52,7 +52,7 @@ bool VehicleListIdentifier::UnpackIfValid(uint32 data)
* Decode a packed vehicle list identifier into a new one.
* @param data The data to unpack.
*/
/* static */ VehicleListIdentifier VehicleListIdentifier::UnPack(uint32 data)
/* static */ VehicleListIdentifier VehicleListIdentifier::UnPack(uint32_t data)
{
VehicleListIdentifier result;
[[maybe_unused]] bool ret = result.UnpackIfValid(data);