@@ -142,7 +142,7 @@ public:
|
||||
* Get a pointer to the animation buffer of the video back-end.
|
||||
* @return Pointer to the buffer or nullptr if no animation buffer is supported.
|
||||
*/
|
||||
inline uint8 *GetAnimBuffer()
|
||||
inline uint8_t *GetAnimBuffer()
|
||||
{
|
||||
return this->anim_buffer;
|
||||
}
|
||||
@@ -361,7 +361,7 @@ protected:
|
||||
std::recursive_mutex game_state_mutex;
|
||||
std::mutex game_thread_wait_mutex;
|
||||
|
||||
uint8 *anim_buffer = nullptr; ///< Animation buffer, (not used by all drivers, here because it is accessed very frequently)
|
||||
uint8_t *anim_buffer = nullptr; ///< Animation buffer, (not used by all drivers, here because it is accessed very frequently)
|
||||
|
||||
static void GameThreadThunk(VideoDriver *drv);
|
||||
|
||||
|
||||
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