Adding of _t to (u)int types, and WChar to char32_t

See: eaae0bb5e
This commit is contained in:
Jonathan G Rennison
2024-01-07 16:41:53 +00:00
parent 55d78a23be
commit 97e6f3062e
655 changed files with 7555 additions and 7555 deletions

View File

@@ -142,7 +142,7 @@ public:
* Get a pointer to the animation buffer of the video back-end.
* @return Pointer to the buffer or nullptr if no animation buffer is supported.
*/
inline uint8 *GetAnimBuffer()
inline uint8_t *GetAnimBuffer()
{
return this->anim_buffer;
}
@@ -361,7 +361,7 @@ protected:
std::recursive_mutex game_state_mutex;
std::mutex game_thread_wait_mutex;
uint8 *anim_buffer = nullptr; ///< Animation buffer, (not used by all drivers, here because it is accessed very frequently)
uint8_t *anim_buffer = nullptr; ///< Animation buffer, (not used by all drivers, here because it is accessed very frequently)
static void GameThreadThunk(VideoDriver *drv);