Adding of _t to (u)int types, and WChar to char32_t

See: eaae0bb5e
This commit is contained in:
Jonathan G Rennison
2024-01-07 16:41:53 +00:00
parent 55d78a23be
commit 97e6f3062e
655 changed files with 7555 additions and 7555 deletions

View File

@@ -147,26 +147,26 @@ static const int MAX_TILE_EXTENT_BOTTOM = ZOOM_LVL_BASE * (TILE_PIXELS + 2 * TIL
struct StringSpriteToDraw {
StringID string;
Colours colour;
int32 x;
int32 y;
uint64 params[2];
uint16 width;
int32_t x;
int32_t y;
uint64_t params[2];
uint16_t width;
};
struct TileSpriteToDraw {
SpriteID image;
PaletteID pal;
const SubSprite *sub; ///< only draw a rectangular part of the sprite
int32 x; ///< screen X coordinate of sprite
int32 y; ///< screen Y coordinate of sprite
int32_t x; ///< screen X coordinate of sprite
int32_t y; ///< screen Y coordinate of sprite
};
struct ChildScreenSpriteToDraw {
SpriteID image;
PaletteID pal;
const SubSprite *sub; ///< only draw a rectangular part of the sprite
int32 x;
int32 y;
int32_t x;
int32_t y;
ChildScreenSpritePositionMode position_mode;
int next; ///< next child to draw (-1 at the end)
};
@@ -205,7 +205,7 @@ enum RailSnapMode {
* allowed line directions.
*/
struct LineSnapPoint : Point {
uint8 dirs; ///< Allowed line directions, set of #Direction bits.
uint8_t dirs; ///< Allowed line directions, set of #Direction bits.
};
typedef std::vector<LineSnapPoint> LineSnapPoints; ///< Set of snapping points
@@ -222,7 +222,7 @@ struct PolylineInfo {
struct TunnelToMap {
TunnelBridgeToMap tb;
int y_intercept;
uint8 tunnel_z;
uint8_t tunnel_z;
};
struct TunnelToMapStorage {
std::vector<TunnelToMap> tunnels;
@@ -282,7 +282,7 @@ struct ViewportDrawerDynamic {
btree::btree_map<TileIndex, TileIndex, BridgeSetXComparator> bridge_to_map_x;
btree::btree_map<TileIndex, TileIndex, BridgeSetYComparator> bridge_to_map_y;
uint8 display_flags;
uint8_t display_flags;
std::atomic<uint> draw_jobs_active;
@@ -421,7 +421,7 @@ enum ViewportDebugFlags {
VDF_DISABLE_LANDSCAPE_CACHE,
VDF_DISABLE_THREAD,
};
uint32 _viewport_debug_flags;
uint32_t _viewport_debug_flags;
static Point MapXYZToViewport(const Viewport *vp, int x, int y, int z)
{
@@ -507,7 +507,7 @@ void DeleteWindowViewport(Window *w)
* @param zoom Zoomlevel to display
*/
void InitializeWindowViewport(Window *w, int x, int y,
int width, int height, uint32 follow_flags, ZoomLevel zoom)
int width, int height, uint32_t follow_flags, ZoomLevel zoom)
{
assert(w->viewport == nullptr);
@@ -929,7 +929,7 @@ void HandleZoomMessage(Window *w, const Viewport *vp, WidgetID widget_zoom_in, W
* @param extra_offs_x Pixel X offset for the sprite position.
* @param extra_offs_y Pixel Y offset for the sprite position.
*/
static void AddTileSpriteToDraw(SpriteID image, PaletteID pal, int32 x, int32 y, int z, const SubSprite *sub = nullptr, int extra_offs_x = 0, int extra_offs_y = 0)
static void AddTileSpriteToDraw(SpriteID image, PaletteID pal, int32_t x, int32_t y, int z, const SubSprite *sub = nullptr, int extra_offs_x = 0, int extra_offs_y = 0)
{
dbg_assert((image & SPRITE_MASK) < MAX_SPRITES);
@@ -983,7 +983,7 @@ static void AddChildSpriteToFoundation(SpriteID image, PaletteID pal, const SubS
* @param extra_offs_x Pixel X offset for the sprite position.
* @param extra_offs_y Pixel Y offset for the sprite position.
*/
void DrawGroundSpriteAt(SpriteID image, PaletteID pal, int32 x, int32 y, int z, const SubSprite *sub, int extra_offs_x, int extra_offs_y)
void DrawGroundSpriteAt(SpriteID image, PaletteID pal, int32_t x, int32_t y, int z, const SubSprite *sub, int extra_offs_x, int extra_offs_y)
{
/* Switch to first foundation part, if no foundation was drawn */
if (_vd.foundation_part == FOUNDATION_PART_NONE) _vd.foundation_part = FOUNDATION_PART_NORMAL;
@@ -1099,7 +1099,7 @@ static void AddCombinedSprite(SpriteID image, PaletteID pal, int x, int y, int z
*/
void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int w, int h, int dz, int z, bool transparent, int bb_offset_x, int bb_offset_y, int bb_offset_z, const SubSprite *sub)
{
int32 left, right, top, bottom;
int32_t left, right, top, bottom;
dbg_assert((image & SPRITE_MASK) < MAX_SPRITES);
@@ -1118,7 +1118,7 @@ void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int w,
Point pt = RemapCoords(x, y, z);
int tmp_left, tmp_top, tmp_x = pt.x, tmp_y = pt.y;
uint16 tmp_width, tmp_height;
uint16_t tmp_width, tmp_height;
/* Compute screen extents of sprite */
if (unlikely(image == SPR_EMPTY_BOUNDING_BOX)) {
@@ -1313,7 +1313,7 @@ void AddChildSpriteScreen(SpriteID image, PaletteID pal, int x, int y, bool tran
_vd.last_child = &cs.next;
}
static void AddStringToDraw(ViewportDrawerDynamic *vdd, int x, int y, StringID string, uint64 params_1, uint64 params_2, Colours colour, uint16 width)
static void AddStringToDraw(ViewportDrawerDynamic *vdd, int x, int y, StringID string, uint64_t params_1, uint64_t params_2, Colours colour, uint16_t width)
{
dbg_assert(width != 0);
StringSpriteToDraw &ss = vdd->string_sprites_to_draw.emplace_back();
@@ -1790,7 +1790,7 @@ static void ViewportAddLandscape()
* @param string_small_shadow Shadow string for 4x and 8x zoom level; or #STR_NULL if no shadow
* @param colour colour of the sign background; or INVALID_COLOUR if transparent
*/
void ViewportAddString(ViewportDrawerDynamic *vdd, const DrawPixelInfo *dpi, ZoomLevel small_from, const ViewportSign *sign, StringID string_normal, StringID string_small, StringID string_small_shadow, uint64 params_1, uint64 params_2, Colours colour)
void ViewportAddString(ViewportDrawerDynamic *vdd, const DrawPixelInfo *dpi, ZoomLevel small_from, const ViewportSign *sign, StringID string_normal, StringID string_small, StringID string_small_shadow, uint64_t params_1, uint64_t params_2, Colours colour)
{
bool small = dpi->zoom >= small_from;
@@ -2260,7 +2260,7 @@ void ViewportDrawDirtyBlocks(const DrawPixelInfo *dpi, bool increment_colour)
byte bo = UnScaleByZoom(dpi->left + dpi->top, dpi->zoom) & 1;
do {
for (int i = (bo ^= 1); i < right; i += 2) blitter->SetPixel(dst, i, 0, (uint8)colour);
for (int i = (bo ^= 1); i < right; i += 2) blitter->SetPixel(dst, i, 0, (uint8_t)colour);
dst = blitter->MoveTo(dst, 0, 1);
} while (--bottom > 0);
}
@@ -2760,13 +2760,13 @@ void ViewportDrawPlans(const Viewport *vp)
#define GET_SLOPE_INDEX(slope_index) SLOPIFY_COLOUR(tile, nullptr, 0, 1, 2, 3, 4, slope_index =)
#define COL8TO32(x) _cur_palette.palette[x].data
#define COLOUR_FROM_INDEX(x) ((const uint8 *)&(x))[colour_index]
#define COLOUR_FROM_INDEX(x) ((const uint8_t *)&(x))[colour_index]
#define IS32(x) (is_32bpp ? COL8TO32(x) : (x))
/* Variables containing Colour if 32bpp or palette index if 8bpp. */
uint32 _vp_map_vegetation_clear_colours[16][6][8]; ///< [Slope][ClearGround][Multi (see LoadClearGroundMainColours())]
uint32 _vp_map_vegetation_tree_colours[16][5][MAX_TREE_COUNT_BY_LANDSCAPE]; ///< [Slope][TreeGround][max of _tree_count_by_landscape]
uint32 _vp_map_water_colour[5]; ///< [Slope]
uint32_t _vp_map_vegetation_clear_colours[16][6][8]; ///< [Slope][ClearGround][Multi (see LoadClearGroundMainColours())]
uint32_t _vp_map_vegetation_tree_colours[16][5][MAX_TREE_COUNT_BY_LANDSCAPE]; ///< [Slope][TreeGround][max of _tree_count_by_landscape]
uint32_t _vp_map_water_colour[5]; ///< [Slope]
static inline uint ViewportMapGetColourIndexMulti(const TileIndex tile, const ClearGround cg)
{
@@ -2794,12 +2794,12 @@ static const ClearGround _treeground_to_clearground[5] = {
};
template <bool is_32bpp>
static inline uint32 ViewportMapGetColourVegetationTree(const TileIndex tile, const TreeGround tg, const uint td, const uint tc, const uint colour_index, Slope slope)
static inline uint32_t ViewportMapGetColourVegetationTree(const TileIndex tile, const TreeGround tg, const uint td, const uint tc, const uint colour_index, Slope slope)
{
if (IsTransparencySet(TO_TREES)) {
ClearGround cg = _treeground_to_clearground[tg];
if (cg == CLEAR_SNOW && _settings_game.game_creation.landscape == LT_TROPIC) cg = CLEAR_DESERT;
uint32 ground_colour = _vp_map_vegetation_clear_colours[slope][cg][td];
uint32_t ground_colour = _vp_map_vegetation_clear_colours[slope][cg][td];
if (IsInvisibilitySet(TO_TREES)) {
/* Like ground. */
@@ -2824,7 +2824,7 @@ static inline uint32 ViewportMapGetColourVegetationTree(const TileIndex tile, co
}
}
static bool ViewportMapGetColourVegetationCustomObject(uint32 &colour, const TileIndex tile, const uint colour_index, bool is_32bpp, bool show_slope)
static bool ViewportMapGetColourVegetationCustomObject(uint32_t &colour, const TileIndex tile, const uint colour_index, bool is_32bpp, bool show_slope)
{
ObjectViewportMapType vmtype = OVMT_DEFAULT;
const ObjectSpec *spec = ObjectSpec::GetByTile(tile);
@@ -2921,9 +2921,9 @@ static bool ViewportMapGetColourVegetationCustomObject(uint32 &colour, const Til
}
template <bool is_32bpp, bool show_slope>
static inline uint32 ViewportMapGetColourVegetation(const TileIndex tile, TileType t, const uint colour_index)
static inline uint32_t ViewportMapGetColourVegetation(const TileIndex tile, TileType t, const uint colour_index)
{
uint32 colour;
uint32_t colour;
auto set_default_colour = [&](TileType ttype) {
colour = ApplyMask(MKCOLOUR_XXXX(GREY_SCALE(3)), &_smallmap_vehicles_andor[ttype]);
@@ -2987,7 +2987,7 @@ static inline uint32 ViewportMapGetColourVegetation(const TileIndex tile, TileTy
}
template <bool is_32bpp, bool show_slope>
static inline uint32 ViewportMapGetColourIndustries(const TileIndex tile, const TileType t, const uint colour_index)
static inline uint32_t ViewportMapGetColourIndustries(const TileIndex tile, const TileType t, const uint colour_index)
{
extern LegendAndColour _legend_from_industries[NUM_INDUSTRYTYPES + 1];
extern uint _industry_to_list_pos[NUM_INDUSTRYTYPES];
@@ -3041,8 +3041,8 @@ static inline uint32 ViewportMapGetColourIndustries(const TileIndex tile, const
const int h = TileHeight(tile);
const SmallMapColourScheme * const cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
const uint32 colours = ApplyMask(_settings_client.gui.show_height_on_viewport_map ? cs->height_colours[h] : cs->default_colour, &_smallmap_vehicles_andor[t2]);
uint32 colour = COLOUR_FROM_INDEX(colours);
const uint32_t colours = ApplyMask(_settings_client.gui.show_height_on_viewport_map ? cs->height_colours[h] : cs->default_colour, &_smallmap_vehicles_andor[t2]);
uint32_t colour = COLOUR_FROM_INDEX(colours);
if (show_slope) ASSIGN_SLOPIFIED_COLOUR(tile, nullptr, colour, _lighten_colour[colour], _darken_colour[colour], colour);
@@ -3050,7 +3050,7 @@ static inline uint32 ViewportMapGetColourIndustries(const TileIndex tile, const
}
template <bool is_32bpp, bool show_slope>
static inline uint32 ViewportMapGetColourOwner(const TileIndex tile, TileType t, const uint colour_index)
static inline uint32_t ViewportMapGetColourOwner(const TileIndex tile, TileType t, const uint colour_index)
{
extern LegendAndColour _legend_land_owners[NUM_NO_COMPANY_ENTRIES + MAX_COMPANIES + 1];
extern uint _company_to_list_pos[MAX_COMPANIES];
@@ -3076,7 +3076,7 @@ static inline uint32 ViewportMapGetColourOwner(const TileIndex tile, TileType t,
}
const SmallMapColourScheme * const cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
uint32 colour = COLOUR_FROM_INDEX(_settings_client.gui.show_height_on_viewport_map ? cs->height_colours[TileHeight(tile)] : cs->default_colour);
uint32_t colour = COLOUR_FROM_INDEX(_settings_client.gui.show_height_on_viewport_map ? cs->height_colours[TileHeight(tile)] : cs->default_colour);
if (show_slope) ASSIGN_SLOPIFIED_COLOUR(tile, nullptr, colour, _lighten_colour[colour], _darken_colour[colour], colour);
return IS32(colour);
@@ -3086,7 +3086,7 @@ static inline uint32 ViewportMapGetColourOwner(const TileIndex tile, TileType t,
/* Train stations are sometimes hard to spot.
* So we give the player a hint by mixing his colour with black. */
uint32 colour = _legend_land_owners[_company_to_list_pos[o]].colour;
uint32_t colour = _legend_land_owners[_company_to_list_pos[o]].colour;
if (t != MP_STATION) {
if (show_slope) ASSIGN_SLOPIFIED_COLOUR(tile, nullptr, colour, _lighten_colour[colour], _darken_colour[colour], colour);
} else {
@@ -3097,9 +3097,9 @@ static inline uint32 ViewportMapGetColourOwner(const TileIndex tile, TileType t,
}
template <bool is_32bpp, bool show_slope>
static inline uint32 ViewportMapGetColourRoutes(const TileIndex tile, TileType t, const uint colour_index)
static inline uint32_t ViewportMapGetColourRoutes(const TileIndex tile, TileType t, const uint colour_index)
{
uint32 colour;
uint32_t colour;
switch (t) {
case MP_WATER:
@@ -3227,7 +3227,7 @@ static inline TileIndex ViewportMapGetMostSignificantTileType(const Viewport * c
return from_tile;
}
const uint8 length = (vp->zoom - ZOOM_LVL_OUT_128X) * 2;
const uint8_t length = (vp->zoom - ZOOM_LVL_OUT_128X) * 2;
TileArea tile_area = TileArea(from_tile, length, length);
tile_area.ClampToMap();
@@ -3262,14 +3262,14 @@ static inline TileIndex ViewportMapGetMostSignificantTileType(const Viewport * c
return result;
}
static uint32 ViewportMapVoidColour()
static uint32_t ViewportMapVoidColour()
{
return (_settings_game.construction.map_edge_mode == 2) ? _vp_map_water_colour[SLOPE_FLAT] : 0;
}
/** Get the colour of a tile, can be 32bpp RGB or 8bpp palette index. */
template <bool is_32bpp, bool show_slope>
uint32 ViewportMapGetColour(const Viewport * const vp, int x, int y, const uint colour_index)
uint32_t ViewportMapGetColour(const Viewport * const vp, int x, int y, const uint colour_index)
{
if (x >= static_cast<int>(MapMaxX() * TILE_SIZE) || y >= static_cast<int>(MapMaxY() * TILE_SIZE)) return ViewportMapVoidColour();
@@ -3306,25 +3306,25 @@ uint32 ViewportMapGetColour(const Viewport * const vp, int x, int y, const uint
}
/* Taken from http://stereopsis.com/doubleblend.html, PixelBlend() is faster than ComposeColourRGBANoCheck() */
static inline void PixelBlend(uint32 * const d, const uint32 s)
static inline void PixelBlend(uint32_t * const d, const uint32_t s)
{
#if defined(__EMSCRIPTEN__)
*d = Blitter_32bppBase::ComposeColourRGBANoCheck(s & 0xFF, (s >> 8) & 0xFF, (s >> 16) & 0xFF, (s >> 24) & 0xFF, Colour(*d)).data;
return;
#endif
const uint32 a = (s >> 24) + 1;
const uint32 dstrb = *d & 0xFF00FF;
const uint32 dstg = *d & 0xFF00;
const uint32 srcrb = s & 0xFF00FF;
const uint32 srcg = s & 0xFF00;
uint32 drb = srcrb - dstrb;
uint32 dg = srcg - dstg;
const uint32_t a = (s >> 24) + 1;
const uint32_t dstrb = *d & 0xFF00FF;
const uint32_t dstg = *d & 0xFF00;
const uint32_t srcrb = s & 0xFF00FF;
const uint32_t srcg = s & 0xFF00;
uint32_t drb = srcrb - dstrb;
uint32_t dg = srcg - dstg;
drb *= a;
dg *= a;
drb >>= 8;
dg >>= 8;
uint32 rb = (drb + dstrb) & 0xFF00FF;
uint32 g = (dg + dstg) & 0xFF00;
uint32_t rb = (drb + dstrb) & 0xFF00FF;
uint32_t g = (dg + dstg) & 0xFF00;
*d = rb | g;
}
@@ -3353,7 +3353,7 @@ static void ViewportMapDrawScrollingViewportBox(const Viewport * const vp)
/* If asked, with 32bpp we can do some blending */
if (_settings_client.gui.show_scrolling_viewport_on_map >= 2 && blitter->GetScreenDepth() == 32) {
for (int j = t_inter; j < b_inter; j++) {
uint32 *buf = (uint32*) blitter->MoveTo(_vdd->dpi.dst_ptr, 0, j);
uint32_t *buf = (uint32_t*) blitter->MoveTo(_vdd->dpi.dst_ptr, 0, j);
for (int i = l_inter; i < r_inter; i++) {
PixelBlend(buf + i, 0x40FCFCFC);
}
@@ -3425,7 +3425,7 @@ static void ViewportMapDrawSelection(const Viewport * const vp)
points[2] = end_pt;
points[3] = mid2_pt;
GfxFillPolygon(points, 0, FILLRECT_FUNCTOR, [](void *dst, int count) {
uint32 *buf = reinterpret_cast<uint32 *>(dst);
uint32_t *buf = reinterpret_cast<uint32_t *>(dst);
for (int i = 0; i < count; i++) {
PixelBlend(buf + i, 0x40FCFCFC);
}
@@ -3446,7 +3446,7 @@ static void ViewportMapDrawBridgeTunnel(Viewport * const vp, const TunnelBridgeT
const Owner o = GetTileOwner(tile);
if (o < MAX_COMPANIES && !_legend_land_owners[_company_to_list_pos[o]].show_on_map) return;
uint8 colour;
uint8_t colour;
if (vp->map_type == VPMT_OWNER && _settings_client.gui.use_owner_colour_for_tunnelbridge && o < MAX_COMPANIES) {
colour = _legend_land_owners[_company_to_list_pos[o]].colour;
colour = is_tunnel ? _darken_colour[colour] : _lighten_colour[colour];
@@ -3494,9 +3494,9 @@ static void ViewportMapDrawBridgeTunnel(Viewport * const vp, const TunnelBridgeT
if (IsInsideMM(y, 0, h)) {
uint idx = (x + _vdd->offset_x) + ((y + _vdd->offset_y) * vp->width);
if (is_32bpp) {
reinterpret_cast<uint32 *>(vp->land_pixel_cache.data())[idx] = COL8TO32(colour);
reinterpret_cast<uint32_t *>(vp->land_pixel_cache.data())[idx] = COL8TO32(colour);
} else {
reinterpret_cast<uint8 *>(vp->land_pixel_cache.data())[idx] = colour;
reinterpret_cast<uint8_t *>(vp->land_pixel_cache.data())[idx] = colour;
}
}
}
@@ -3533,8 +3533,8 @@ void ViewportMapDraw(Viewport * const vp)
int j = 0;
const int land_cache_start = _vdd->offset_x + (_vdd->offset_y * vp->width);
uint32 *land_cache_ptr32 = reinterpret_cast<uint32 *>(vp->land_pixel_cache.data()) + land_cache_start;
uint8 *land_cache_ptr8 = reinterpret_cast<uint8 *>(vp->land_pixel_cache.data()) + land_cache_start;
uint32_t *land_cache_ptr32 = reinterpret_cast<uint32_t *>(vp->land_pixel_cache.data()) + land_cache_start;
uint8_t *land_cache_ptr8 = reinterpret_cast<uint8_t *>(vp->land_pixel_cache.data()) + land_cache_start;
bool cache_updated = false;
@@ -3554,7 +3554,7 @@ void ViewportMapDraw(Viewport * const vp)
land_cache_ptr32++;
} else {
if (*land_cache_ptr8 == 0xD7) {
*land_cache_ptr8 = (uint8) ViewportMapGetColour<is_32bpp, show_slope>(vp, c, d, colour_index);
*land_cache_ptr8 = (uint8_t) ViewportMapGetColour<is_32bpp, show_slope>(vp, c, d, colour_index);
cache_updated = true;
}
land_cache_ptr8++;
@@ -3622,9 +3622,9 @@ void ViewportMapDraw(Viewport * const vp)
}
if (is_32bpp) {
blitter->SetRect32(_vdd->dpi.dst_ptr, 0, 0, reinterpret_cast<uint32 *>(vp->land_pixel_cache.data()) + land_cache_start, h, w, vp->width);
blitter->SetRect32(_vdd->dpi.dst_ptr, 0, 0, reinterpret_cast<uint32_t *>(vp->land_pixel_cache.data()) + land_cache_start, h, w, vp->width);
} else {
blitter->SetRect(_vdd->dpi.dst_ptr, 0, 0, reinterpret_cast<uint8 *>(vp->land_pixel_cache.data()) + land_cache_start, h, w, vp->width);
blitter->SetRect(_vdd->dpi.dst_ptr, 0, 0, reinterpret_cast<uint8_t *>(vp->land_pixel_cache.data()) + land_cache_start, h, w, vp->width);
}
if (unlikely(HasBit(_viewport_debug_flags, VDF_SHOW_NO_LANDSCAPE_MAP_DRAW)) && !cache_updated) {
@@ -3710,7 +3710,7 @@ static void ViewportDoDrawPhase3(Viewport *vp);
static void ViewportDoDrawRenderJob(Viewport *vp, ViewportDrawerDynamic *vdd);
/* This is run in the main thread */
void ViewportDoDraw(Viewport *vp, int left, int top, int right, int bottom, uint8 display_flags)
void ViewportDoDraw(Viewport *vp, int left, int top, int right, int bottom, uint8_t display_flags)
{
if (_spare_viewport_drawers.empty()) {
_vdd.reset(new ViewportDrawerDynamic());
@@ -3945,9 +3945,9 @@ static void ViewportDoDrawPhase3(Viewport *vp)
* Make sure we don't draw a too big area at a time.
* If we do, the sprite sorter will run into major performance problems and the sprite memory may overflow.
*/
void ViewportDrawChk(Viewport *vp, int left, int top, int right, int bottom, uint8 display_flags)
void ViewportDrawChk(Viewport *vp, int left, int top, int right, int bottom, uint8_t display_flags)
{
if ((vp->zoom < ZOOM_LVL_DRAW_MAP) && ((int64)ScaleByZoom(bottom - top, vp->zoom) * (int64)ScaleByZoom(right - left, vp->zoom) > (int64)(1000000 * ZOOM_LVL_BASE * ZOOM_LVL_BASE))) {
if ((vp->zoom < ZOOM_LVL_DRAW_MAP) && ((int64_t)ScaleByZoom(bottom - top, vp->zoom) * (int64_t)ScaleByZoom(right - left, vp->zoom) > (int64_t)(1000000 * ZOOM_LVL_BASE * ZOOM_LVL_BASE))) {
if ((bottom - top) > (right - left)) {
int t = (top + bottom) >> 1;
ViewportDrawChk(vp, left, top, right, t, display_flags);
@@ -3968,7 +3968,7 @@ void ViewportDrawChk(Viewport *vp, int left, int top, int right, int bottom, uin
}
}
static inline void ViewportDraw(Viewport *vp, int left, int top, int right, int bottom, uint8 display_flags)
static inline void ViewportDraw(Viewport *vp, int left, int top, int right, int bottom, uint8_t display_flags)
{
if (right <= vp->left || bottom <= vp->top) return;
@@ -3990,7 +3990,7 @@ static inline void ViewportDraw(Viewport *vp, int left, int top, int right, int
/**
* Draw the viewport of this window.
*/
void Window::DrawViewport(uint8 display_flags) const
void Window::DrawViewport(uint8_t display_flags) const
{
PerformanceAccumulator framerate(PFE_DRAWWORLD);
@@ -4205,7 +4205,7 @@ void MarkViewportDirty(Viewport * const vp, int left, int top, int right, int bo
uint w = UnScaleByZoom(right, vp->zoom) - l;
uint h = UnScaleByZoom(bottom, vp->zoom) - t;
uint bitdepth = BlitterFactory::GetCurrentBlitter()->GetScreenDepth() / 8;
uint8 *land_cache = vp->land_pixel_cache.data() + ((l + (t * vp->width)) * bitdepth);
uint8_t *land_cache = vp->land_pixel_cache.data() + ((l + (t * vp->width)) * bitdepth);
while (--h) {
memset(land_cache, 0xD7, (size_t)w * bitdepth);
land_cache += vp->width * bitdepth;
@@ -5378,7 +5378,7 @@ void VpSetPlaceSizingLimit(int limit)
*/
void VpSetPresizeRange(TileIndex from, TileIndex to)
{
uint64 distance = DistanceManhattan(from, to) + 1;
uint64_t distance = DistanceManhattan(from, to) + 1;
_thd.selend.x = TileX(to) * TILE_SIZE;
_thd.selend.y = TileY(to) * TILE_SIZE;
@@ -6147,7 +6147,7 @@ calc_heightdiff_single_direction:;
if (dx != 1 || dy != 1) {
heightdiff = CalcHeightdiff(style, 0, t0, t1);
SetDParam(0, DistanceManhattan(t0, t1));
SetDParam(1, IntSqrt64(((uint64)dx * (uint64)dx) + ((uint64)dy * (uint64)dy))); // Avoid overflow in DistanceSquare
SetDParam(1, IntSqrt64(((uint64_t)dx * (uint64_t)dx) + ((uint64_t)dy * (uint64_t)dy))); // Avoid overflow in DistanceSquare
} else {
SetDParam(0, 0);
SetDParam(1, 0);
@@ -6430,7 +6430,7 @@ void InitializeSpriteSorter()
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdScrollViewport(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
CommandCost CmdScrollViewport(TileIndex tile, DoCommandFlag flags, uint32_t p1, uint32_t p2, const char *text)
{
if (_current_company != OWNER_DEITY) return CMD_ERROR;
ViewportScrollTarget target = (ViewportScrollTarget)p1;
@@ -6464,7 +6464,7 @@ static LineSnapPoint LineSnapPointAtRailTrackEndpoint(TileIndex tile, DiagDirect
SetBit(ret.dirs, DiagDirToDir(exit_dir));
SetBit(ret.dirs, ChangeDir(DiagDirToDir(exit_dir), DIRDIFF_45LEFT));
SetBit(ret.dirs, ChangeDir(DiagDirToDir(exit_dir), DIRDIFF_45RIGHT));
if (bidirectional) ret.dirs |= ROR<uint8>(ret.dirs, DIRDIFF_REVERSE);
if (bidirectional) ret.dirs |= ROR<uint8_t>(ret.dirs, DIRDIFF_REVERSE);
return ret;
}
@@ -6579,7 +6579,7 @@ static void SetRailSnapTile(TileIndex tile)
for (DiagDirection dir = DIAGDIR_BEGIN; dir < DIAGDIR_END; dir++) {
_tile_snap_points.push_back(LineSnapPointAtRailTrackEndpoint(tile, dir, false));
LineSnapPoint &point = _tile_snap_points.back();
point.dirs = ROR<uint8>(point.dirs, DIRDIFF_REVERSE);
point.dirs = ROR<uint8_t>(point.dirs, DIRDIFF_REVERSE);
}
}