(svn r3001) s/Player*/const Player*/

s/byte/PlayerID/
s/int/PlayerID/
and related changes
This commit is contained in:
tron
2005-09-30 20:37:25 +00:00
parent ee5d1ae5ec
commit 980808dac2
12 changed files with 41 additions and 39 deletions

View File

@@ -195,8 +195,8 @@ typedef struct Player {
void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player);
void GetNameOfOwner(PlayerID owner, TileIndex tile);
int64 CalculateCompanyValue(Player *p);
void InvalidatePlayerWindows(Player *p);
int64 CalculateCompanyValue(const Player* p);
void InvalidatePlayerWindows(const Player* p);
void UpdatePlayerMoney32(Player *p);
#define FOR_ALL_PLAYERS(p) for(p=_players; p != endof(_players); p++)
@@ -260,8 +260,8 @@ static inline byte GetBestRailtype(const Player *p)
return RAILTYPE_RAIL;
}
#define IS_HUMAN_PLAYER(p) (!GetPlayer((byte)(p))->is_ai)
#define IS_INTERACTIVE_PLAYER(p) (((byte)p) == _local_player)
#define IS_HUMAN_PLAYER(p) (!GetPlayer(p)->is_ai)
#define IS_INTERACTIVE_PLAYER(p) ((p) == _local_player)
typedef struct HighScore {
char company[100];