(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)
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@@ -16,49 +16,49 @@
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/**
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* Creates a list of cargos that can be produced in the current game.
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* @ingroup AIList
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* @ingroup ScriptList
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*/
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class AICargoList : public AIList {
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class ScriptCargoList : public ScriptList {
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public:
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AICargoList();
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ScriptCargoList();
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};
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/**
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* Creates a list of cargos that the given industry accepts.
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* @note This list also includes cargos that are temporarily not accepted
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* by this industry, @see AIIndustry::IsCargoAccepted.
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* @ingroup AIList
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* by this industry, @see ScriptIndustry::IsCargoAccepted.
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* @ingroup ScriptList
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*/
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class AICargoList_IndustryAccepting : public AIList {
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class ScriptCargoList_IndustryAccepting : public ScriptList {
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public:
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/**
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* @param industry_id The industry to get the list of cargos it accepts from.
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*/
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AICargoList_IndustryAccepting(IndustryID industry_id);
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ScriptCargoList_IndustryAccepting(IndustryID industry_id);
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};
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/**
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* Creates a list of cargos that the given industry can produce.
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* @ingroup AIList
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* @ingroup ScriptList
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*/
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class AICargoList_IndustryProducing : public AIList {
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class ScriptCargoList_IndustryProducing : public ScriptList {
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public:
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/**
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* @param industry_id The industry to get the list of cargos it produces from.
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*/
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AICargoList_IndustryProducing(IndustryID industry_id);
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ScriptCargoList_IndustryProducing(IndustryID industry_id);
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};
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/**
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* Creates a list of cargos that the given station accepts.
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* @ingroup AIList
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* @ingroup ScriptList
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*/
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class AICargoList_StationAccepting : public AIList {
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class ScriptCargoList_StationAccepting : public ScriptList {
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public:
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/**
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* @param station_id The station to get the list of cargos it accepts from.
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*/
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AICargoList_StationAccepting(StationID station_id);
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ScriptCargoList_StationAccepting(StationID station_id);
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};
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#endif /* SCRIPT_CARGOLIST_HPP */
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