(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)

This commit is contained in:
truebrain
2011-11-29 23:15:35 +00:00
parent afdb67a353
commit 98103121d4
175 changed files with 4048 additions and 4034 deletions

View File

@@ -16,23 +16,24 @@
#include <map>
/**
* The Controller, the class each AI should extend. It creates the AI, makes
* sure the logic kicks in correctly, and that GetTick() has a valid value.
* The Controller, the class each Script should extend. It creates the Script,
* makes sure the logic kicks in correctly, and that GetTick() has a valid
* value.
*/
class AIController {
class ScriptController {
friend class AIScanner;
friend class AIInstance;
public:
/**
* Initializer of the AIController.
* Initializer of the ScriptController.
*/
AIController();
ScriptController();
/**
* Destructor of the AIController.
* Destructor of the ScriptController.
*/
~AIController();
~ScriptController();
/**
* This function is called to start your AI. Your AI starts here. If you
@@ -105,7 +106,7 @@ public:
* Squirrel calls this when 'print' is used, or when the script made an error.
* @param error_msg If true, it is a Squirrel error message.
* @param message The message Squirrel logged.
* @note Use AILog.Info/Warning/Error instead of 'print'.
* @note Use ScriptLog.Info/Warning/Error instead of 'print'.
*/
static void Print(bool error_msg, const char *message);