(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)
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@@ -7,20 +7,20 @@
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file script_gamesettings.cpp Implementation of AIGameSettings. */
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/** @file script_gamesettings.cpp Implementation of ScriptGameSettings. */
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#include "../../stdafx.h"
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#include "script_gamesettings.hpp"
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#include "../../settings_internal.h"
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/* static */ bool AIGameSettings::IsValid(const char *setting)
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/* static */ bool ScriptGameSettings::IsValid(const char *setting)
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{
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uint i;
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const SettingDesc *sd = GetSettingFromName(setting, &i);
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return sd != NULL && sd->desc.cmd != SDT_STRING;
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}
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/* static */ int32 AIGameSettings::GetValue(const char *setting)
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/* static */ int32 ScriptGameSettings::GetValue(const char *setting)
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{
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if (!IsValid(setting)) return -1;
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@@ -33,13 +33,13 @@
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return (int32)ReadValue(ptr, sd->save.conv);
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}
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/* static */ bool AIGameSettings::IsDisabledVehicleType(AIVehicle::VehicleType vehicle_type)
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/* static */ bool ScriptGameSettings::IsDisabledVehicleType(ScriptVehicle::VehicleType vehicle_type)
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{
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switch (vehicle_type) {
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case AIVehicle::VT_RAIL: return _settings_game.ai.ai_disable_veh_train;
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case AIVehicle::VT_ROAD: return _settings_game.ai.ai_disable_veh_roadveh;
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case AIVehicle::VT_WATER: return _settings_game.ai.ai_disable_veh_ship;
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case AIVehicle::VT_AIR: return _settings_game.ai.ai_disable_veh_aircraft;
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case ScriptVehicle::VT_RAIL: return _settings_game.ai.ai_disable_veh_train;
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case ScriptVehicle::VT_ROAD: return _settings_game.ai.ai_disable_veh_roadveh;
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case ScriptVehicle::VT_WATER: return _settings_game.ai.ai_disable_veh_ship;
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case ScriptVehicle::VT_AIR: return _settings_game.ai.ai_disable_veh_aircraft;
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default: return true;
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}
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}
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