(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)
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@@ -17,24 +17,24 @@
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/**
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* Class that handles all game settings related functions.
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*
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* @note AIGameSettings::IsValid and AIGameSettings::GetValue are functions
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* @note ScriptGameSettings::IsValid and ScriptGameSettings::GetValue are functions
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* that rely on the settings as OpenTTD stores them in savegame and
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* openttd.cfg. No guarantees can be given on the long term validity,
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* consistency and stability of the names, values and value ranges.
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* Using these settings can be dangerous and could cause issues in
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* future versions. To make sure that a setting still exists in the
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* current version you have to run AIGameSettings::IsValid before
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* current version you have to run ScriptGameSettings::IsValid before
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* accessing it.
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*
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* @note The names of the setting for AIGameSettings::IsValid and
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* AIGameSettings::GetValue are the same ones as those that are shown by
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* @note The names of the setting for ScriptGameSettings::IsValid and
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* ScriptGameSettings::GetValue are the same ones as those that are shown by
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* the list_settings command in the in-game console. Settings that are
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* string based are NOT supported and AIGAmeSettings::IsValid will return
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* false for them. These settings will not be supported either because
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* they have no relevance for the AI (default client names, server IPs,
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* etc.).
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*/
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class AIGameSettings : public AIObject {
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class ScriptGameSettings : public ScriptObject {
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public:
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/**
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* Is the given game setting a valid setting for this instance of OpenTTD?
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@@ -65,7 +65,7 @@ public:
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* @param vehicle_type The vehicle-type to check.
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* @return True if the vehicle-type is disabled.
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*/
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static bool IsDisabledVehicleType(AIVehicle::VehicleType vehicle_type);
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static bool IsDisabledVehicleType(ScriptVehicle::VehicleType vehicle_type);
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};
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#endif /* SCRIPT_GAMESETTINGS_HPP */
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