(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)
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@@ -17,7 +17,7 @@
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/**
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* Class that handles all waypoint related functions.
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*/
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class AIWaypoint : public AIBaseStation {
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class ScriptWaypoint : public ScriptBaseStation {
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public:
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/**
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* Type of waypoints known in the game.
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@@ -34,7 +34,7 @@ public:
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*/
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enum ErrorMessages {
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/** Base for waypoint related errors */
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ERR_WAYPOINT_BASE = AIError::ERR_CAT_WAYPOINT << AIError::ERR_CAT_BIT_SIZE,
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ERR_WAYPOINT_BASE = ScriptError::ERR_CAT_WAYPOINT << ScriptError::ERR_CAT_BIT_SIZE,
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/** The waypoint is build too close to another waypoint */
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ERR_WAYPOINT_TOO_CLOSE_TO_ANOTHER_WAYPOINT, // [STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT]
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@@ -53,7 +53,7 @@ public:
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/**
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* Get the StationID of a tile.
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* @param tile The tile to find the StationID of.
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* @pre AIRail::IsRailWaypointTile(tile).
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* @pre ScriptRail::IsRailWaypointTile(tile).
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* @return StationID of the waypoint.
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*/
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static StationID GetWaypointID(TileIndex tile);
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@@ -67,6 +67,6 @@ public:
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static bool HasWaypointType(StationID waypoint_id, WaypointType waypoint_type);
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};
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DECLARE_ENUM_AS_BIT_SET(AIWaypoint::WaypointType)
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DECLARE_ENUM_AS_BIT_SET(ScriptWaypoint::WaypointType)
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#endif /* SCRIPT_WAYPOINT_HPP */
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