Codechange: [Network] Use std::string for the client name in the network server
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@@ -79,7 +79,7 @@ public:
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virtual Packet *ReceivePacket() override;
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NetworkRecvStatus CloseConnection(NetworkRecvStatus status) override;
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void GetClientName(char *client_name, const char *last) const;
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std::string GetClientName() const;
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void CheckNextClientToSendMap(NetworkClientSocket *ignore_cs = nullptr);
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