(svn r20536) -Codechange: unify the refitting of vehicles
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@@ -1692,49 +1692,3 @@ Trackdir RoadVehicle::GetVehicleTrackdir() const
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* otherwise transform it into a valid track direction */
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return (Trackdir)((IsReversingRoadTrackdir((Trackdir)this->state)) ? (this->state - 6) : this->state);
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}
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/**
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* Refit a road vehicle to the specified cargo type
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* @param tile unused
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* @param flags operation to perform
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* @param p1 Vehicle ID of the vehicle to refit
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* @param p2 Bitstuffed elements
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* - p2 = (bit 0-7) - the new cargo type to refit to
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* - p2 = (bit 8-15) - the new cargo subtype to refit to
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* - p2 = (bit 16) - refit only this vehicle
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* @param text unused
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* @return the cost of this operation or an error
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*/
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CommandCost CmdRefitRoadVeh(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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CargoID new_cid = GB(p2, 0, 8);
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byte new_subtype = GB(p2, 8, 8);
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bool only_this = HasBit(p2, 16);
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RoadVehicle *v = RoadVehicle::GetIfValid(p1);
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if (v == NULL) return CMD_ERROR;
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CommandCost ret = CheckOwnership(v->owner);
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if (ret.Failed()) return ret;
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if (!v->IsStoppedInDepot()) return_cmd_error(STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT);
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if (v->vehstatus & VS_CRASHED) return_cmd_error(STR_ERROR_VEHICLE_IS_DESTROYED);
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if (new_cid >= NUM_CARGO) return CMD_ERROR;
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CommandCost cost = RefitVehicle(v, only_this, new_cid, new_subtype, flags);
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if (flags & DC_EXEC) {
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RoadVehicle *front = v->First();
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RoadVehUpdateCache(front);
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if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) front->CargoChanged();
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InvalidateWindowData(WC_VEHICLE_DETAILS, front->index);
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SetWindowDirty(WC_VEHICLE_DEPOT, front->tile);
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InvalidateWindowClassesData(WC_ROADVEH_LIST, 0);
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} else {
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v->InvalidateNewGRFCacheOfChain(); // always invalidate; querycost might have filled it
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}
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return cost;
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}
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