(svn r26878) -Change: move m6 to TileExtended to keep Tile 8 bytes and thus better alignable
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@@ -223,16 +223,16 @@ static void Load_MAP6()
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/* 1024, otherwise we overflow on 64x64 maps! */
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SlArray(buf, 1024, SLE_UINT8);
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for (uint j = 0; j != 1024; j++) {
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_m[i++].m6 = GB(buf[j], 0, 2);
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_m[i++].m6 = GB(buf[j], 2, 2);
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_m[i++].m6 = GB(buf[j], 4, 2);
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_m[i++].m6 = GB(buf[j], 6, 2);
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_me[i++].m6 = GB(buf[j], 0, 2);
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_me[i++].m6 = GB(buf[j], 2, 2);
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_me[i++].m6 = GB(buf[j], 4, 2);
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_me[i++].m6 = GB(buf[j], 6, 2);
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}
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}
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} else {
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for (TileIndex i = 0; i != size;) {
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SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m6 = buf[j];
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _me[i++].m6 = buf[j];
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}
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}
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}
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@@ -244,7 +244,7 @@ static void Save_MAP6()
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SlSetLength(size);
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for (TileIndex i = 0; i != size;) {
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m6;
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _me[i++].m6;
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SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
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}
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}
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