(svn r26878) -Change: move m6 to TileExtended to keep Tile 8 bytes and thus better alignable

This commit is contained in:
rubidium
2014-09-21 11:23:33 +00:00
parent 18b98afabd
commit 982f5a6aa2
17 changed files with 72 additions and 71 deletions

View File

@@ -1495,10 +1495,10 @@ static bool LoadOldMapPart1(LoadgameState *ls, int num)
}
for (uint i = 0; i < OLD_MAP_SIZE / 4; i++) {
byte b = ReadByte(ls);
_m[i * 4 + 0].m6 = GB(b, 0, 2);
_m[i * 4 + 1].m6 = GB(b, 2, 2);
_m[i * 4 + 2].m6 = GB(b, 4, 2);
_m[i * 4 + 3].m6 = GB(b, 6, 2);
_me[i * 4 + 0].m6 = GB(b, 0, 2);
_me[i * 4 + 1].m6 = GB(b, 2, 2);
_me[i * 4 + 2].m6 = GB(b, 4, 2);
_me[i * 4 + 3].m6 = GB(b, 6, 2);
}
}