(svn r26878) -Change: move m6 to TileExtended to keep Tile 8 bytes and thus better alignable
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@@ -1495,10 +1495,10 @@ static bool LoadOldMapPart1(LoadgameState *ls, int num)
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}
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for (uint i = 0; i < OLD_MAP_SIZE / 4; i++) {
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byte b = ReadByte(ls);
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_m[i * 4 + 0].m6 = GB(b, 0, 2);
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_m[i * 4 + 1].m6 = GB(b, 2, 2);
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_m[i * 4 + 2].m6 = GB(b, 4, 2);
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_m[i * 4 + 3].m6 = GB(b, 6, 2);
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_me[i * 4 + 0].m6 = GB(b, 0, 2);
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_me[i * 4 + 1].m6 = GB(b, 2, 2);
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_me[i * 4 + 2].m6 = GB(b, 4, 2);
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_me[i * 4 + 3].m6 = GB(b, 6, 2);
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}
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}
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