(svn r16694) -Fix [FS#2995] (rgradual loading, rnewindustries): only pay for whatever has been actually unloaded and perform the payment when unloading has finished. This fixes, amongst others:

* cheating by starting to unload and after getting paid rushing to the depot to get sold (or unloading, loading and getting paid again for the remainder)
 * cargo being dropped onto a station at the moment a stockpiling industry doesn't accept it anymore
 * industries getting cargo that has not been unloaded yet and subsequently dumping it back on the station in one go
Note: you will now get paid after the unloading has finished, so you'll have to wait a bit longer for 'your' money.
This commit is contained in:
rubidium
2009-06-29 19:55:36 +00:00
parent 80043e688e
commit 985608c713
13 changed files with 165 additions and 116 deletions

View File

@@ -7,19 +7,26 @@
#include "cargopacket.h"
/** Type of pool to store cargo payments in. */
typedef Pool<CargoPayment, CargoPaymentID, 512, 64000> CargoPaymentPool;
/** The actual pool to store cargo payments in. */
extern CargoPaymentPool _cargo_payment_pool;
/**
* Helper class to perform the cargo payment.
*/
struct CargoPayment {
struct CargoPayment : CargoPaymentPool::PoolItem<&_cargo_payment_pool> {
Vehicle *front; ///< The front vehicle to do the payment of
Money route_profit; ///< The amount of money to add/remove from the bank account
Money visual_profit; ///< The visual profit to show
/* Unsaved variables */
Company *owner; ///< The owner of the vehicle
StationID current_station; ///< The current station
CargoID ct; ///< The currently handled cargo type
/** Constructor for pool saveload */
CargoPayment() {}
CargoPayment(Vehicle *front);
~CargoPayment();
@@ -33,4 +40,7 @@ struct CargoPayment {
void SetCargo(CargoID ct) { this->ct = ct; }
};
#define FOR_ALL_CARGO_PAYMENTS_FROM(var, start) FOR_ALL_ITEMS_FROM(CargoPayment, cargo_payment_index, var, start)
#define FOR_ALL_CARGO_PAYMENTS(var) FOR_ALL_CARGO_PAYMENTS_FROM(var, 0)
#endif /* ECONOMY_BASE_H */