(svn r20935) -Codechange: only let the server side use a pool of connected sockets
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@@ -50,6 +50,8 @@ extern bool _ddc_fastforward;
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#define _ddc_fastforward (false)
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#endif /* DEBUG_DUMP_COMMANDS */
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typedef class ServerNetworkGameSocketHandler NetworkClientSocket;
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enum MapPacket {
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MAP_PACKET_START,
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MAP_PACKET_NORMAL,
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