Debug: Add debug zoning overlays for water regions
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@@ -287,6 +287,15 @@ SpriteID TileZoneCheckTraceRestrictEvaluation(TileIndex tile, Owner owner)
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if (unlikely(HasBit(_misc_debug_flags, MDF_ZONING_RS_ANIMATED_TILE)) && _animated_tiles.find(tile) != _animated_tiles.end()) {
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return SPR_ZONING_INNER_HIGHLIGHT_YELLOW;
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}
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if (unlikely(HasBit(_misc_debug_flags, MDF_ZONING_RS_WATER_REGION))) {
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extern uint GetWaterRegionTileDebugColourIndex(TileIndex tile);
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uint colour_index = GetWaterRegionTileDebugColourIndex(tile);
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if (colour_index == 0) {
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return ZONING_INVALID_SPRITE_ID;
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} else {
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return std::min<SpriteID>(SPR_ZONING_INNER_HIGHLIGHT_RED + colour_index - 1, SPR_ZONING_INNER_HIGHLIGHT_YELLOW);
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}
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}
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return ZONING_INVALID_SPRITE_ID;
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}
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