Debug: Add debug zoning overlays for water regions

This commit is contained in:
Jonathan G Rennison
2024-01-10 01:14:15 +00:00
parent 936d636cdd
commit 985bd99c44
4 changed files with 51 additions and 0 deletions

View File

@@ -287,6 +287,15 @@ SpriteID TileZoneCheckTraceRestrictEvaluation(TileIndex tile, Owner owner)
if (unlikely(HasBit(_misc_debug_flags, MDF_ZONING_RS_ANIMATED_TILE)) && _animated_tiles.find(tile) != _animated_tiles.end()) {
return SPR_ZONING_INNER_HIGHLIGHT_YELLOW;
}
if (unlikely(HasBit(_misc_debug_flags, MDF_ZONING_RS_WATER_REGION))) {
extern uint GetWaterRegionTileDebugColourIndex(TileIndex tile);
uint colour_index = GetWaterRegionTileDebugColourIndex(tile);
if (colour_index == 0) {
return ZONING_INVALID_SPRITE_ID;
} else {
return std::min<SpriteID>(SPR_ZONING_INNER_HIGHLIGHT_RED + colour_index - 1, SPR_ZONING_INNER_HIGHLIGHT_YELLOW);
}
}
return ZONING_INVALID_SPRITE_ID;
}