Fix #10502: Refit engine before attaching free wagons. (#10926)

Caused by incorrect order of operations when buying a train engine with refit and attaching free wagons.

(cherry picked from commit ee2d0745e9)
This commit is contained in:
PeterN
2023-06-04 15:57:36 +01:00
committed by Jonathan G Rennison
parent 5c2f9dffe6
commit 98788e865f
6 changed files with 22 additions and 22 deletions

View File

@@ -1520,7 +1520,7 @@ static CommandCost CmdBuildRailWagon(TileIndex tile, DoCommandFlag flags, const
}
/** Move all free vehicles in the depot to the train */
static void NormalizeTrainVehInDepot(const Train *u)
void NormalizeTrainVehInDepot(const Train *u)
{
for (const Train *v : Train::Iterate()) {
if (v->IsFreeWagon() && v->tile == u->tile &&
@@ -1576,11 +1576,10 @@ static void AddRearEngineToMultiheadedTrain(Train *v)
* @param tile tile of the depot where rail-vehicle is built.
* @param flags type of operation.
* @param e the engine to build.
* @param data bit 0 prevents any free cars from being added to the train.
* @param[out] ret the vehicle that has been built.
* @return the cost of this operation or an error.
*/
CommandCost CmdBuildRailVehicle(TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **ret)
CommandCost CmdBuildRailVehicle(TileIndex tile, DoCommandFlag flags, const Engine *e, Vehicle **ret)
{
const RailVehicleInfo *rvi = &e->u.rail;
@@ -1652,10 +1651,6 @@ CommandCost CmdBuildRailVehicle(TileIndex tile, DoCommandFlag flags, const Engin
v->ConsistChanged(CCF_ARRANGE);
UpdateTrainGroupID(v);
if (!HasBit(data, 0) && !(flags & DC_AUTOREPLACE)) { // check if the cars should be added to the new vehicle
NormalizeTrainVehInDepot(v);
}
CheckConsistencyOfArticulatedVehicle(v);
InvalidateVehicleTickCaches();