Fix #10502: Refit engine before attaching free wagons. (#10926)

Caused by incorrect order of operations when buying a train engine with refit and attaching free wagons.

(cherry picked from commit ee2d0745e9)
This commit is contained in:
PeterN
2023-06-04 15:57:36 +01:00
committed by Jonathan G Rennison
parent 5c2f9dffe6
commit 98788e865f
6 changed files with 22 additions and 22 deletions

View File

@@ -72,10 +72,10 @@ const uint32 _send_to_depot_proc_table[] = {
};
CommandCost CmdBuildRailVehicle(TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **v);
CommandCost CmdBuildRoadVehicle(TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **v);
CommandCost CmdBuildShip (TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **v);
CommandCost CmdBuildAircraft (TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **v);
CommandCost CmdBuildRailVehicle(TileIndex tile, DoCommandFlag flags, const Engine *e, Vehicle **v);
CommandCost CmdBuildRoadVehicle(TileIndex tile, DoCommandFlag flags, const Engine *e, Vehicle **v);
CommandCost CmdBuildShip (TileIndex tile, DoCommandFlag flags, const Engine *e, Vehicle **v);
CommandCost CmdBuildAircraft (TileIndex tile, DoCommandFlag flags, const Engine *e, Vehicle **v);
static CommandCost GetRefitCost(const Vehicle *v, EngineID engine_type, CargoID new_cid, byte new_subtype, bool *auto_refit_allowed);
/**
@@ -84,7 +84,9 @@ static CommandCost GetRefitCost(const Vehicle *v, EngineID engine_type, CargoID
* @param flags for command
* @param p1 various bitstuffed data
* bits 0-15: vehicle type being built.
* bits 16-23: vehicle type specific bits passed on to the vehicle build functions.
* bits 16-23: vehicle type specific bits.
* Trains:
* * bit 16: prevent any free cars from being added to the train.
* bits 24-31: refit cargo type.
* @param p2 User
* @param text unused
@@ -149,10 +151,10 @@ CommandCost CmdBuildVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
Vehicle *v = nullptr;
switch (type) {
case VEH_TRAIN: value.AddCost(CmdBuildRailVehicle(tile, subflags, e, GB(p1, 16, 8), &v)); break;
case VEH_ROAD: value.AddCost(CmdBuildRoadVehicle(tile, subflags, e, GB(p1, 16, 8), &v)); break;
case VEH_SHIP: value.AddCost(CmdBuildShip (tile, subflags, e, GB(p1, 16, 8), &v)); break;
case VEH_AIRCRAFT: value.AddCost(CmdBuildAircraft (tile, subflags, e, GB(p1, 16, 8), &v)); break;
case VEH_TRAIN: value.AddCost(CmdBuildRailVehicle(tile, subflags, e, &v)); break;
case VEH_ROAD: value.AddCost(CmdBuildRoadVehicle(tile, subflags, e, &v)); break;
case VEH_SHIP: value.AddCost(CmdBuildShip (tile, subflags, e, &v)); break;
case VEH_AIRCRAFT: value.AddCost(CmdBuildAircraft (tile, subflags, e, &v)); break;
default: NOT_REACHED(); // Safe due to IsDepotTile()
}
@@ -180,6 +182,11 @@ CommandCost CmdBuildVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
}
if (flags & DC_EXEC) {
if (type == VEH_TRAIN && !HasBit(p1, 16) && !(flags & DC_AUTOREPLACE)) {
/* Move any free wagons to the new vehicle. */
NormalizeTrainVehInDepot(Train::From(v));
}
InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
InvalidateWindowClassesData(GetWindowClassForVehicleType(type), 0);
InvalidateWindowClassesData(WC_DEPARTURES_BOARD, 0);