Codechange: use C++ strings for constructing script file paths

This commit is contained in:
Rubidium
2023-05-06 13:22:16 +02:00
committed by rubidium42
parent 20ff0bccd7
commit 98972a0748
5 changed files with 12 additions and 17 deletions

View File

@@ -28,7 +28,7 @@ bool ScriptScanner::AddFile(const std::string &filename, size_t basepath_length,
this->main_script = filename;
this->tar_file = tar_filename;
auto p = this->main_script.rfind(PATHSEPCHAR);
auto p = this->main_script.find_last_of(PATHSEPCHAR);
this->main_script.erase(p != std::string::npos ? p + 1 : 0);
this->main_script += "main.nut";
@@ -229,12 +229,11 @@ static bool IsSameScript(const ContentInfo *ci, bool md5sum, ScriptInfo *info, S
checksum.AddFile(tar.first, 0, tar_filename);
}
} else {
char path[MAX_PATH];
strecpy(path, info->GetMainScript(), lastof(path));
/* There'll always be at least 1 path separator character in a script
* main script name as the search algorithm requires the main script to
* be in a subdirectory of the script directory; so <dir>/<path>/main.nut. */
*strrchr(path, PATHSEPCHAR) = '\0';
const std::string &main_script = info->GetMainScript();
std::string path = main_script.substr(0, main_script.find_last_of(PATHSEPCHAR));
checksum.Scan(".nut", path);
}