(svn r9719) -Fix: in-game private messages did not work for clients with a Client ID > 255.
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@@ -280,6 +280,11 @@ struct querystr_d {
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};
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assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(querystr_d));
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struct chatquerystr_d : public querystr_d {
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int dest;
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};
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assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(chatquerystr_d));
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struct menu_d {
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byte item_count; ///< follow_vehicle
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byte sel_index; ///< scrollpos_x
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