(svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit with the coding style
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@@ -1244,7 +1244,7 @@ static const char* QZ_SetVideoWindowed(uint width, uint height)
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if (!isCustom) {
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[ _cocoa_video_data.window setContentSize:contentRect.size ];
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// Ensure frame height - title bar height >= view height
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contentRect.size.height = clamp(height, 0, [ _cocoa_video_data.window frame ].size.height - 22 /* 22 is the height of title bar of window*/);
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contentRect.size.height = Clamp(height, 0, [ _cocoa_video_data.window frame ].size.height - 22 /* 22 is the height of title bar of window*/);
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height = contentRect.size.height;
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[ _cocoa_video_data.qdview setFrameSize:contentRect.size ];
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}
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@@ -420,8 +420,8 @@ static int PollEvent()
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break;
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case SDL_VIDEORESIZE: {
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int w = clamp(ev.resize.w, 64, MAX_SCREEN_WIDTH);
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int h = clamp(ev.resize.h, 64, MAX_SCREEN_HEIGHT);
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int w = Clamp(ev.resize.w, 64, MAX_SCREEN_WIDTH);
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int h = Clamp(ev.resize.h, 64, MAX_SCREEN_HEIGHT);
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ChangeResInGame(w, h);
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break;
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}
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@@ -545,8 +545,8 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
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w = r->right - r->left - (r2.right - r2.left);
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h = r->bottom - r->top - (r2.bottom - r2.top);
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w = clamp(w, 64, MAX_SCREEN_WIDTH);
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h = clamp(h, 64, MAX_SCREEN_HEIGHT);
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w = Clamp(w, 64, MAX_SCREEN_WIDTH);
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h = Clamp(h, 64, MAX_SCREEN_HEIGHT);
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SetRect(&r2, 0, 0, w, h);
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AdjustWindowRect(&r2, GetWindowLong(hwnd, GWL_STYLE), FALSE);
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@@ -677,8 +677,8 @@ static bool AllocateDibSection(int w, int h)
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HDC dc;
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int bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth();
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w = clamp(w, 64, MAX_SCREEN_WIDTH);
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h = clamp(h, 64, MAX_SCREEN_HEIGHT);
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w = Clamp(w, 64, MAX_SCREEN_WIDTH);
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h = Clamp(h, 64, MAX_SCREEN_HEIGHT);
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if (bpp == 0) error("Can't use a blitter that blits 0 bpp for normal visuals");
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