(svn r16855) -Codechange: remove unused 'conversion' stuff from the waypoint struct and make it more similar to Station.
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@@ -20,9 +20,8 @@ extern WaypointPool _waypoint_pool;
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struct Waypoint : WaypointPool::PoolItem<&_waypoint_pool> {
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TileIndex xy; ///< Tile of waypoint
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TownID town_index; ///< Town associated with the waypoint
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Town *town; ///< Town associated with the waypoint
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uint16 town_cn; ///< The Nth waypoint for this town (consecutive number)
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StringID string_id;///< C000-C03F have special meaning in old games
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char *name; ///< Custom name. If not set, town + town_cn is used for naming
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ViewportSign sign; ///< Dimensions of sign (not saved)
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