Codechange: let GenerateDefaultSaveName return std::string
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@@ -3170,17 +3170,16 @@ SaveOrLoadResult SaveOrLoad(const std::string &filename, SaveLoadOperation fop,
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*/
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void DoAutoOrNetsave(FiosNumberedSaveName &counter)
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{
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char buf[MAX_PATH];
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std::string filename;
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if (_settings_client.gui.keep_all_autosave) {
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GenerateDefaultSaveName(buf, lastof(buf));
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strecat(buf, counter.Extension().c_str(), lastof(buf));
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filename = GenerateDefaultSaveName() + counter.Extension();
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} else {
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strecpy(buf, counter.Filename().c_str(), lastof(buf));
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filename = counter.Filename();
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}
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Debug(sl, 2, "Autosaving to '{}'", buf);
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if (SaveOrLoad(buf, SLO_SAVE, DFT_GAME_FILE, AUTOSAVE_DIR) != SL_OK) {
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Debug(sl, 2, "Autosaving to '{}'", filename);
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if (SaveOrLoad(filename, SLO_SAVE, DFT_GAME_FILE, AUTOSAVE_DIR) != SL_OK) {
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ShowErrorMessage(STR_ERROR_AUTOSAVE_FAILED, INVALID_STRING_ID, WL_ERROR);
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}
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}
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@@ -3193,11 +3192,9 @@ void DoExitSave()
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}
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/**
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* Fill the buffer with the default name for a savegame *or* screenshot.
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* @param buf the buffer to write to.
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* @param last the last element in the buffer.
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* Get the default name for a savegame *or* screenshot.
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*/
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void GenerateDefaultSaveName(char *buf, const char *last)
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std::string GenerateDefaultSaveName()
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{
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/* Check if we have a name for this map, which is the name of the first
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* available company. When there's no company available we'll use
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@@ -3222,8 +3219,9 @@ void GenerateDefaultSaveName(char *buf, const char *last)
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SetDParam(2, TimerGameCalendar::date);
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/* Get the correct string (special string for when there's not company) */
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GetString(buf, !Company::IsValidID(cid) ? STR_SAVEGAME_NAME_SPECTATOR : STR_SAVEGAME_NAME_DEFAULT, last);
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SanitizeFilename(buf);
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std::string filename = GetString(!Company::IsValidID(cid) ? STR_SAVEGAME_NAME_SPECTATOR : STR_SAVEGAME_NAME_DEFAULT);
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SanitizeFilename(filename);
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return filename;
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}
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/**
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