(svn r13369) -Codechange: remove duplication of network configuration settings between NetworkSettings and NetworkGameInfo.

-Fix: failure of changing the server password during games because the password wasn't duplicated properly.
This commit is contained in:
rubidium
2008-06-03 08:04:35 +00:00
parent 0cf79d70d0
commit 994779e9e2
9 changed files with 73 additions and 111 deletions

View File

@@ -19,7 +19,13 @@
* some fields will be empty on the client (like game_password) by default
* and only filled with data a player enters.
*/
struct NetworkGameInfo {
struct NetworkServerGameInfo {
byte clients_on; ///< Current count of clients on server
Date start_date; ///< When the game started
char map_name[NETWORK_NAME_LENGTH]; ///< Map which is played ["random" for a randomized map]
};
struct NetworkGameInfo : NetworkServerGameInfo {
byte game_info_version; ///< Version of the game info
char server_name[NETWORK_NAME_LENGTH]; ///< Server name
char hostname[NETWORK_HOSTNAME_LENGTH]; ///< Hostname of the server (if any)
@@ -28,21 +34,16 @@ struct NetworkGameInfo {
bool compatible; ///< Can we connect to this server or not? (based on server_revision _and_ grf_match
byte server_lang; ///< Language of the server (we should make a nice table for this)
bool use_password; ///< Is this server passworded?
char server_password[NETWORK_PASSWORD_LENGTH]; ///< On the server: the game password, on the client: != "" if server has password
byte clients_max; ///< Max clients allowed on server
byte clients_on; ///< Current count of clients on server
byte companies_max; ///< Max companies allowed on server
byte companies_on; ///< How many started companies do we have
byte spectators_max; ///< Max spectators allowed on server
byte companies_max; ///< Max companies allowed on server
byte spectators_on; ///< How many spectators do we have?
byte spectators_max; ///< Max spectators allowed on server
Date game_date; ///< Current date
Date start_date; ///< When the game started
char map_name[NETWORK_NAME_LENGTH]; ///< Map which is played ["random" for a randomized map]
uint16 map_width; ///< Map width
uint16 map_height; ///< Map height
byte map_set; ///< Graphical set
bool dedicated; ///< Is this a dedicated server?
char rcon_password[NETWORK_PASSWORD_LENGTH]; ///< RCon password for the server. "" if rcon is disabled
GRFConfig *grfconfig; ///< List of NewGRF files used
};