VarAction2: Fix calculated result groups being incorrectly pruned
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@@ -316,6 +316,7 @@ struct DeterministicSpriteGroup : SpriteGroup {
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const SpriteGroup *error_group; // was first range, before sorting ranges
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void AnalyseCallbacks(AnalyseCallbackOperation &op) const override;
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bool GroupMayBeBypassed() const;
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protected:
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const SpriteGroup *Resolve(ResolverObject &object) const override;
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