(svn r2817) -Codechange: [autoreplace]: moved autoreplace and autorenew to serverside
-This means that one company can only have one setting for renew and replacing
more clients will not fight due to different settings anymore
-This is a needed step in the line to fix autoreplacing dualheaded locomotives
NOTE: savegame revision bump (peter1138 + me in coop)
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4
player.h
4
player.h
@@ -187,6 +187,10 @@ typedef struct Player {
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int64 yearly_expenses[3][13];
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PlayerEconomyEntry cur_economy;
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PlayerEconomyEntry old_economy[24];
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EngineID engine_replacement[256];
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bool engine_renew;
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int16 engine_renew_months;
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uint32 engine_renew_money;
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} Player;
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void ChangeOwnershipOfPlayerItems(byte old_player, byte new_player);
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