(svn r21467) -Doc: Add a few doxygen comments to config file settings code.

This commit is contained in:
alberth
2010-12-11 15:14:28 +00:00
parent 23369337c1
commit 997551c599
3 changed files with 42 additions and 7 deletions

View File

@@ -60,6 +60,12 @@ static const StringID _autosave_dropdown[] = {
INVALID_STRING_ID,
};
/**
* Fill a static array with consecutive stringIDs for use with a drop down.
* @param base First stringID.
* @param num Number of stringIDs (must be at most 32).
* *return Pointer to the static buffer with stringIDs.
*/
static StringID *BuildDynamicDropdown(StringID base, int num)
{
static StringID buf[32 + 1];
@@ -69,10 +75,11 @@ static StringID *BuildDynamicDropdown(StringID base, int num)
return buf;
}
int _nb_orig_names = SPECSTR_TOWNNAME_LAST - SPECSTR_TOWNNAME_START + 1;
static StringID *_grf_names = NULL;
static int _nb_grf_names = 0;
int _nb_orig_names = SPECSTR_TOWNNAME_LAST - SPECSTR_TOWNNAME_START + 1; ///< Number of original town names.
static StringID *_grf_names = NULL; ///< Pointer to town names defined by NewGRFs.
static int _nb_grf_names = 0; ///< Number of town names defined by NewGRFs.
/** Allocate memory for the NewGRF town names. */
void InitGRFTownGeneratorNames()
{
free(_grf_names);
@@ -81,6 +88,11 @@ void InitGRFTownGeneratorNames()
for (StringID *s = _grf_names; *s != INVALID_STRING_ID; s++) _nb_grf_names++;
}
/**
* Get a town name.
* @param town_name Number of the wanted town name.
* @return Name of the town as string ID.
*/
static inline StringID TownName(int town_name)
{
if (town_name < _nb_orig_names) return STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH + town_name;
@@ -89,6 +101,10 @@ static inline StringID TownName(int town_name)
return STR_UNDEFINED;
}
/**
* Get index of the current screen resolution.
* @return Index of the current screen resolution if it is a known resolution, #_num_resolutions otherwise.
*/
static int GetCurRes()
{
int i;
@@ -532,7 +548,7 @@ static const WindowDesc _game_options_desc(
_nested_game_options_widgets, lengthof(_nested_game_options_widgets)
);
/** Open the game options window. */
void ShowGameOptions()
{
DeleteWindowById(WC_GAME_OPTIONS, 0);
@@ -809,6 +825,7 @@ static const WindowDesc _game_difficulty_desc(
_nested_game_difficulty_widgets, lengthof(_nested_game_difficulty_widgets)
);
/** Open the game-difficulty window. */
void ShowGameDifficulty()
{
DeleteWindowById(WC_GAME_OPTIONS, 0);
@@ -1719,6 +1736,7 @@ static const WindowDesc _settings_selection_desc(
_nested_settings_selection_widgets, lengthof(_nested_settings_selection_widgets)
);
/** Open advanced settings window. */
void ShowGameSettings()
{
DeleteWindowById(WC_GAME_OPTIONS, 0);
@@ -1993,6 +2011,7 @@ static const WindowDesc _cust_currency_desc(
_nested_cust_currency_widgets, lengthof(_nested_cust_currency_widgets)
);
/** Open custom currency window. */
static void ShowCustCurrency()
{
DeleteWindowById(WC_CUSTOM_CURRENCY, 0);