(svn r20284) -Codechange: use ///< for single-line doxygen comments in the AI code
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@@ -25,28 +25,28 @@ public:
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* The classes of cargo (from newgrf_cargo.h).
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*/
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enum CargoClass {
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CC_PASSENGERS = 1 << 0, //!< Passengers. Cargos of this class appear at bus stops. Cargos not of this class appear at truck stops.
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CC_MAIL = 1 << 1, //!< Mail
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CC_EXPRESS = 1 << 2, //!< Express cargo (Goods, Food, Candy, but also possible for passengers)
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CC_ARMOURED = 1 << 3, //!< Armoured cargo (Valuables, Gold, Diamonds)
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CC_BULK = 1 << 4, //!< Bulk cargo (Coal, Grain etc., Ores, Fruit)
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CC_PIECE_GOODS = 1 << 5, //!< Piece goods (Livestock, Wood, Steel, Paper)
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CC_LIQUID = 1 << 6, //!< Liquids (Oil, Water, Rubber)
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CC_REFRIGERATED = 1 << 7, //!< Refrigerated cargo (Food, Fruit)
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CC_HAZARDOUS = 1 << 8, //!< Hazardous cargo (Nuclear Fuel, Explosives, etc.)
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CC_COVERED = 1 << 9, //!< Covered/Sheltered Freight (Transporation in Box Vans, Silo Wagons, etc.)
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CC_PASSENGERS = 1 << 0, ///< Passengers. Cargos of this class appear at bus stops. Cargos not of this class appear at truck stops.
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CC_MAIL = 1 << 1, ///< Mail
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CC_EXPRESS = 1 << 2, ///< Express cargo (Goods, Food, Candy, but also possible for passengers)
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CC_ARMOURED = 1 << 3, ///< Armoured cargo (Valuables, Gold, Diamonds)
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CC_BULK = 1 << 4, ///< Bulk cargo (Coal, Grain etc., Ores, Fruit)
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CC_PIECE_GOODS = 1 << 5, ///< Piece goods (Livestock, Wood, Steel, Paper)
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CC_LIQUID = 1 << 6, ///< Liquids (Oil, Water, Rubber)
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CC_REFRIGERATED = 1 << 7, ///< Refrigerated cargo (Food, Fruit)
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CC_HAZARDOUS = 1 << 8, ///< Hazardous cargo (Nuclear Fuel, Explosives, etc.)
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CC_COVERED = 1 << 9, ///< Covered/Sheltered Freight (Transporation in Box Vans, Silo Wagons, etc.)
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};
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/**
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* The effects a cargo can have on a town.
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*/
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enum TownEffect {
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TE_NONE = 0, //!< This cargo has no effect on a town
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TE_PASSENGERS = 1, //!< This cargo supplies passengers to a town
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TE_MAIL = 2, //!< This cargo supplies mail to a town
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TE_GOODS = 3, //!< This cargo supplies goods to a town
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TE_WATER = 4, //!< This cargo supplies water to a town
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TE_FOOD = 5, //!< This cargo supplies food to a town
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TE_NONE = 0, ///< This cargo has no effect on a town
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TE_PASSENGERS = 1, ///< This cargo supplies passengers to a town
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TE_MAIL = 2, ///< This cargo supplies mail to a town
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TE_GOODS = 3, ///< This cargo supplies goods to a town
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TE_WATER = 4, ///< This cargo supplies water to a town
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TE_FOOD = 5, ///< This cargo supplies food to a town
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};
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/**
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