(svn r20284) -Codechange: use ///< for single-line doxygen comments in the AI code

This commit is contained in:
yexo
2010-08-01 19:36:36 +00:00
parent ed4f806f1d
commit 99cb47a382
24 changed files with 250 additions and 250 deletions

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@@ -79,16 +79,16 @@ public:
* Different ratings one could have in a town.
*/
enum TownRating {
TOWN_RATING_NONE, //!< The company got no rating in the town.
TOWN_RATING_APPALLING, //!< The company got an appalling rating in the town .
TOWN_RATING_VERY_POOR, //!< The company got an very poor rating in the town.
TOWN_RATING_POOR, //!< The company got an poor rating in the town.
TOWN_RATING_MEDIOCRE, //!< The company got an mediocre rating in the town.
TOWN_RATING_GOOD, //!< The company got an good rating in the town.
TOWN_RATING_VERY_GOOD, //!< The company got an very good rating in the town.
TOWN_RATING_EXCELLENT, //!< The company got an excellent rating in the town.
TOWN_RATING_OUTSTANDING, //!< The company got an outstanding rating in the town.
TOWN_RATING_INVALID = -1, //!< The town rating for invalid towns/companies.
TOWN_RATING_NONE, ///< The company got no rating in the town.
TOWN_RATING_APPALLING, ///< The company got an appalling rating in the town .
TOWN_RATING_VERY_POOR, ///< The company got an very poor rating in the town.
TOWN_RATING_POOR, ///< The company got an poor rating in the town.
TOWN_RATING_MEDIOCRE, ///< The company got an mediocre rating in the town.
TOWN_RATING_GOOD, ///< The company got an good rating in the town.
TOWN_RATING_VERY_GOOD, ///< The company got an very good rating in the town.
TOWN_RATING_EXCELLENT, ///< The company got an excellent rating in the town.
TOWN_RATING_OUTSTANDING, ///< The company got an outstanding rating in the town.
TOWN_RATING_INVALID = -1, ///< The town rating for invalid towns/companies.
};
/**
@@ -96,11 +96,11 @@ public:
*/
enum RoadLayout {
/* Order IS important, as it matches an in-game value */
ROAD_LAYOUT_ORIGINAL, //!< Original algorithm (min. 1 distance between roads).
ROAD_LAYOUT_BETTER_ROADS, //!< Extended original algorithm (min. 2 distance between roads).
ROAD_LAYOUT_2x2, //!< Geometric 2x2 grid algorithm
ROAD_LAYOUT_3x3, //!< Geometric 3x3 grid algorithm
ROAD_LAYOUT_INVALID = -1, //!< The layout for invalid towns.
ROAD_LAYOUT_ORIGINAL, ///< Original algorithm (min. 1 distance between roads).
ROAD_LAYOUT_BETTER_ROADS, ///< Extended original algorithm (min. 2 distance between roads).
ROAD_LAYOUT_2x2, ///< Geometric 2x2 grid algorithm
ROAD_LAYOUT_3x3, ///< Geometric 3x3 grid algorithm
ROAD_LAYOUT_INVALID = -1, ///< The layout for invalid towns.
};
/**