(svn r20284) -Codechange: use ///< for single-line doxygen comments in the AI code

This commit is contained in:
yexo
2010-08-01 19:36:36 +00:00
parent ed4f806f1d
commit 99cb47a382
24 changed files with 250 additions and 250 deletions

View File

@@ -75,28 +75,28 @@ public:
*/
enum VehicleType {
/* Order IS important, as it now matches the internal state of the game for vehicle type */
VT_RAIL, //!< Rail type vehicle.
VT_ROAD, //!< Road type vehicle (bus / truck).
VT_WATER, //!< Water type vehicle.
VT_AIR, //!< Air type vehicle.
VT_INVALID = 0xFF, //!< Invalid vehicle type.
VT_RAIL, ///< Rail type vehicle.
VT_ROAD, ///< Road type vehicle (bus / truck).
VT_WATER, ///< Water type vehicle.
VT_AIR, ///< Air type vehicle.
VT_INVALID = 0xFF, ///< Invalid vehicle type.
};
/**
* The different states a vehicle can be in.
*/
enum VehicleState {
VS_RUNNING, //!< The vehicle is currently running.
VS_STOPPED, //!< The vehicle is stopped manually.
VS_IN_DEPOT, //!< The vehicle is stopped in the depot.
VS_AT_STATION, //!< The vehicle is stopped at a station and is currently loading or unloading.
VS_BROKEN, //!< The vehicle has broken down and will start running again in a while.
VS_CRASHED, //!< The vehicle is crashed (and will never run again).
VS_RUNNING, ///< The vehicle is currently running.
VS_STOPPED, ///< The vehicle is stopped manually.
VS_IN_DEPOT, ///< The vehicle is stopped in the depot.
VS_AT_STATION, ///< The vehicle is stopped at a station and is currently loading or unloading.
VS_BROKEN, ///< The vehicle has broken down and will start running again in a while.
VS_CRASHED, ///< The vehicle is crashed (and will never run again).
VS_INVALID = 0xFF, //!< An invalid vehicle state.
VS_INVALID = 0xFF, ///< An invalid vehicle state.
};
static const int VEHICLE_INVALID = -1; //!< Invalid VehicleID.
static const int VEHICLE_INVALID = -1; ///< Invalid VehicleID.
/**
* Checks whether the given vehicle is valid and owned by you.