(svn r23357) -Codechange: move AIStorage to ScriptStorage
This commit is contained in:
@@ -23,7 +23,7 @@
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*/
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class ScriptExecMode : public ScriptObject {
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private:
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AIModeProc *last_mode; ///< The previous mode we were in.
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ScriptModeProc *last_mode; ///< The previous mode we were in.
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ScriptObject *last_instance; ///< The previous instace of the mode.
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protected:
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@@ -15,7 +15,7 @@
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#include "../../network/network.h"
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#include "../../tunnelbridge.h"
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#include "../../ai/ai_storage.hpp"
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#include "../script_storage.hpp"
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#include "../../ai/ai_instance.hpp"
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#include "script_error.hpp"
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@@ -23,7 +23,7 @@
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* Get the storage associated with the current AIInstance.
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* @return The storage.
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*/
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static AIStorage *GetStorage()
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static ScriptStorage *GetStorage()
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{
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return ScriptObject::GetActiveInstance()->GetStorage();
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}
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@@ -60,13 +60,13 @@ ScriptObject::ActiveInstance::~ActiveInstance()
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return GetStorage()->delay;
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}
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/* static */ void ScriptObject::SetDoCommandMode(AIModeProc *proc, ScriptObject *instance)
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/* static */ void ScriptObject::SetDoCommandMode(ScriptModeProc *proc, ScriptObject *instance)
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{
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GetStorage()->mode = proc;
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GetStorage()->mode_instance = instance;
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}
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/* static */ AIModeProc *ScriptObject::GetDoCommandMode()
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/* static */ ScriptModeProc *ScriptObject::GetDoCommandMode()
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{
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return GetStorage()->mode;
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}
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@@ -26,7 +26,7 @@ typedef void (AISuspendCallbackProc)(class AIInstance *instance);
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/**
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* The callback function for Mode-classes.
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*/
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typedef bool (AIModeProc)();
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typedef bool (ScriptModeProc)();
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/**
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* Uper-parent object of all API classes. You should never use this class in
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@@ -122,12 +122,12 @@ protected:
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/**
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* Set the current mode of your AI to this proc.
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*/
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static void SetDoCommandMode(AIModeProc *proc, ScriptObject *instance);
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static void SetDoCommandMode(ScriptModeProc *proc, ScriptObject *instance);
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/**
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* Get the current mode your AI is currently under.
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*/
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static AIModeProc *GetDoCommandMode();
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static ScriptModeProc *GetDoCommandMode();
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/**
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* Get the instance of the current mode your AI is currently under.
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@@ -25,7 +25,7 @@
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*/
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class ScriptTestMode : public ScriptObject {
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private:
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AIModeProc *last_mode; ///< The previous mode we were in.
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ScriptModeProc *last_mode; ///< The previous mode we were in.
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ScriptObject *last_instance; ///< The previous instace of the mode.
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protected:
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82
src/script/script_storage.hpp
Normal file
82
src/script/script_storage.hpp
Normal file
@@ -0,0 +1,82 @@
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file script_storage.hpp Defines ScriptStorage and includes all files required for it. */
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#ifndef SCRIPT_STORAGE_HPP
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#define SCRIPT_STORAGE_HPP
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#include "../signs_func.h"
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#include "../vehicle_func.h"
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#include "../road_type.h"
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#include "../group.h"
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#include "table/strings.h"
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#include <vector>
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/**
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* The callback function for Mode-classes.
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*/
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typedef bool (ScriptModeProc)();
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/**
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* The storage for each script. It keeps track of important information.
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*/
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class ScriptStorage {
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friend class ScriptObject;
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private:
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ScriptModeProc *mode; ///< The current build mode we are int.
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class ScriptObject *mode_instance; ///< The instance belonging to the current build mode.
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uint delay; ///< The ticks of delay each DoCommand has.
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bool allow_do_command; ///< Is the usage of DoCommands restricted?
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CommandCost costs; ///< The costs the script is tracking.
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Money last_cost; ///< The last cost of the command.
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uint last_error; ///< The last error of the command.
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bool last_command_res; ///< The last result of the command.
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VehicleID new_vehicle_id; ///< The ID of the new Vehicle.
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SignID new_sign_id; ///< The ID of the new Sign.
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TileIndex new_tunnel_endtile; ///< The TileIndex of the new Tunnel.
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GroupID new_group_id; ///< The ID of the new Group.
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std::vector<int> callback_value; ///< The values which need to survive a callback.
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RoadType road_type; ///< The current roadtype we build.
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RailType rail_type; ///< The current railtype we build.
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void *event_data; ///< Pointer to the event data storage.
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void *log_data; ///< Pointer to the log data storage.
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public:
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ScriptStorage() :
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mode (NULL),
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mode_instance (NULL),
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delay (1),
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allow_do_command (true),
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/* costs (can't be set) */
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last_cost (0),
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last_error (STR_NULL),
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last_command_res (true),
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new_vehicle_id (0),
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new_sign_id (0),
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new_tunnel_endtile(INVALID_TILE),
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new_group_id (0),
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/* calback_value (can't be set) */
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road_type (INVALID_ROADTYPE),
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rail_type (INVALID_RAILTYPE),
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event_data (NULL),
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log_data (NULL)
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{ }
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~ScriptStorage();
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};
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#endif /* SCRIPT_STORAGE_HPP */
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