(svn r11547) -Add: signal selection GUI for the ones that really like to use that over CTRL. Patch by BigBB.
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@@ -1169,6 +1169,7 @@ STR_CONFIG_PATCHES_SMOOTH_ECONOMY :{LTBLUE}Enable
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STR_CONFIG_PATCHES_ALLOW_SHARES :{LTBLUE}Allow buying shares from other companies
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STR_CONFIG_PATCHES_DRAG_SIGNALS_DENSITY :{LTBLUE}When dragging, place signals every: {ORANGE}{STRING1} tile(s)
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STR_CONFIG_PATCHES_SEMAPHORE_BUILD_BEFORE_DATE :{LTBLUE}Automatically build semaphores before: {ORANGE}{STRING1}
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STR_CONFIG_PATCHES_ENABLE_SIGNAL_GUI :{LTBLUE}Enable the signal GUI: {ORANGE}{STRING1}
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STR_CONFIG_PATCHES_TOWN_LAYOUT_INVALID :{WHITE}The town layout "no more roads" isn't valid in the scenario editor
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STR_CONFIG_PATCHES_TOWN_LAYOUT :{LTBLUE}Select town-road layout: {ORANGE}{STRING1}
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@@ -3445,3 +3446,20 @@ STR_FACE_TIE :Tie:
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STR_FACE_EARRING :Earring:
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STR_FACE_TIE_EARRING_TIP :{BLACK}Change tie or earring
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########
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############ signal GUI
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STR_SIGNAL_SELECTION :{WHITE}Signal Selection
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STR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE :{WHITE}Can't convert signals here...
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STR_BUILD_SIGNAL_SEMAPHORE_NORM_TIP :{BLACK}Standard Signal (semaphore){}Signals are necessary to keep trains from crashing on railway networks with more than one train.
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STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TIP :{BLACK}Entry-Signal (semaphore){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red.
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STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TIP :{BLACK}Exit-Signal (semaphore){}Behaves in the same way as a normal signal but is necessary to trigger the correct colour on entry & combo pre-signals.
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STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TIP :{BLACK}Combo-Signal (semaphore){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of presignals.
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STR_BUILD_SIGNAL_ELECTRIC_NORM_TIP :{BLACK}Standard Signal (electric){}Signals are necessary to keep trains from crashing on railway networks with more than one train.
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STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TIP :{BLACK}Entry-Signal (electric){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red.
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STR_BUILD_SIGNAL_ELECTRIC_EXIT_TIP :{BLACK}Exit-Signal (electric){}Behaves in the same way as a normal signal but is necessary to trigger the correct colour on entry & combo pre-signals.
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STR_BUILD_SIGNAL_ELECTRIC_COMBO_TIP :{BLACK}Combo-Signal (electric){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of presignals.
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STR_SIGNAL_CONVERT_TIP :{BLACK}Signal Convert{}When selected, clicking an existing signal will convert it to the selected signal type and variant, CTRL-click will toggle the existing variant.
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STR_DRAG_SIGNALS_DENSITY_TIP :{BLACK}Dragging signal density
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STR_DRAG_SIGNALS_DENSITY_DECREASE_TIP :{BLACK}Decrease dragging signal density
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STR_DRAG_SIGNALS_DENSITY_INCREASE_TIP :{BLACK}Increase dragging signal density
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########
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