(svn r960) -Fix: forgotten conversion of orders for the AI (Tron)
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39
ai.c
39
ai.c
@@ -2417,15 +2417,20 @@ handle_nocash:
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for(i=0; p->ai.order_list_blocks[i] != 0xFF; i++) {
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AiBuildRec *aib = (&p->ai.src) + p->ai.order_list_blocks[i];
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uint flags = (AiGetStationIdByDef(aib->use_tile, aib->cur_building_rule) << 8) + OT_GOTO_STATION;
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bool is_pass = (p->ai.cargo_type == CT_PASSENGERS ||
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p->ai.cargo_type == CT_MAIL ||
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(_opt.landscape==LT_NORMAL && p->ai.cargo_type == CT_VALUABLES));
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Order order;
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if (!is_pass && i == 1) flags |= OF_UNLOAD;
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if (p->ai.num_want_fullload != 0 && (is_pass || i == 0)) flags |= OF_FULL_LOAD;
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order.type = OT_GOTO_STATION;
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order.flags = 0;
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order.station = AiGetStationIdByDef(aib->use_tile, aib->cur_building_rule);
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DoCommandByTile(0, loco_id + (i << 16), flags, DC_EXEC, CMD_INSERT_ORDER);
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if (!is_pass && i == 1) order.flags |= OF_UNLOAD;
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if (p->ai.num_want_fullload != 0 && (is_pass || i == 0))
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order.flags |= OF_FULL_LOAD;
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DoCommandByTile(0, loco_id + (i << 16), PackOrder(&order), DC_EXEC, CMD_INSERT_ORDER);
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}
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DoCommandByTile(0, loco_id, 0, DC_EXEC, CMD_START_STOP_TRAIN);
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@@ -3164,15 +3169,20 @@ static void AiStateBuildRoadVehicles(Player *p)
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for(i=0; p->ai.order_list_blocks[i] != 0xFF; i++) {
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AiBuildRec *aib = (&p->ai.src) + p->ai.order_list_blocks[i];
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uint flags = (AiGetStationIdFromRoadBlock(aib->use_tile, aib->cur_building_rule) << 8) + OT_GOTO_STATION;
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bool is_pass = (p->ai.cargo_type == CT_PASSENGERS ||
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p->ai.cargo_type == CT_MAIL ||
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(_opt.landscape==LT_NORMAL && p->ai.cargo_type == CT_VALUABLES));
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Order order;
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if (!is_pass && i == 1) flags |= OF_UNLOAD;
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if (p->ai.num_want_fullload != 0 && (is_pass || i == 0)) flags |= OF_FULL_LOAD;
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order.type = OT_GOTO_STATION;
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order.flags = 0;
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order.station = AiGetStationIdFromRoadBlock(aib->use_tile, aib->cur_building_rule);
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DoCommandByTile(0, loco_id + (i << 16), flags, DC_EXEC, CMD_INSERT_ORDER);
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if (!is_pass && i == 1) order.flags |= OF_UNLOAD;
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if (p->ai.num_want_fullload != 0 && (is_pass || i == 0))
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order.flags |= OF_FULL_LOAD;
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DoCommandByTile(0, loco_id + (i << 16), PackOrder(&order), DC_EXEC, CMD_INSERT_ORDER);
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}
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DoCommandByTile(0, loco_id, 0, DC_EXEC, CMD_START_STOP_ROADVEH);
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@@ -3474,13 +3484,18 @@ static void AiStateBuildAircraftVehicles(Player *p)
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for(i=0; p->ai.order_list_blocks[i] != 0xFF; i++) {
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AiBuildRec *aib = (&p->ai.src) + p->ai.order_list_blocks[i];
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uint flags = (AiGetStationIdFromAircraftBlock(aib->use_tile, aib->cur_building_rule) << 8) + OT_GOTO_STATION;
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bool is_pass = (p->ai.cargo_type == CT_PASSENGERS || p->ai.cargo_type == CT_MAIL);
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Order order;
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if (!is_pass && i == 1) flags |= OF_UNLOAD;
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if (p->ai.num_want_fullload != 0 && (is_pass || i == 0)) flags |= OF_FULL_LOAD;
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order.type = OT_GOTO_STATION;
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order.flags = 0;
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order.station = AiGetStationIdFromAircraftBlock(aib->use_tile, aib->cur_building_rule);
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DoCommandByTile(0, loco_id + (i << 16), flags, DC_EXEC, CMD_INSERT_ORDER);
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if (!is_pass && i == 1) order.flags |= OF_UNLOAD;
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if (p->ai.num_want_fullload != 0 && (is_pass || i == 0))
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order.flags |= OF_FULL_LOAD;
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DoCommandByTile(0, loco_id + (i << 16), PackOrder(&order), DC_EXEC, CMD_INSERT_ORDER);
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}
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DoCommandByTile(0, loco_id, 0, DC_EXEC, CMD_START_STOP_AIRCRAFT);
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