(svn r4591) -Fix (FS#122) Game no longer errors out when "Many random towns" is selected in the scenario editor.
-Side effects: - Removed one global variable from variables.h - Remove an ugly hack for the "many random towns" function
This commit is contained in:
21
main_gui.c
21
main_gui.c
@@ -1452,7 +1452,8 @@ void CcBuildTown(bool success, TileIndex tile, uint32 p1, uint32 p2)
|
||||
|
||||
static void PlaceProc_Town(TileIndex tile)
|
||||
{
|
||||
DoCommandP(tile, 0, 0, CcBuildTown, CMD_BUILD_TOWN | CMD_MSG(STR_0236_CAN_T_BUILD_TOWN_HERE));
|
||||
Window *w = FindWindowById(WC_SCEN_TOWN_GEN, 0);
|
||||
DoCommandP(tile, 1 + FIND_FIRST_BIT(w->click_state >> 7), 0, CcBuildTown, CMD_BUILD_TOWN | CMD_MSG(STR_0236_CAN_T_BUILD_TOWN_HERE));
|
||||
}
|
||||
|
||||
|
||||
@@ -1474,11 +1475,14 @@ static void ScenEditTownGenWndProc(Window *w, WindowEvent *e)
|
||||
{
|
||||
switch (e->event) {
|
||||
case WE_PAINT:
|
||||
w->click_state = (w->click_state & ~(1<<7 | 1<<8 | 1<<9) ) | (1 << (_new_town_size + 7));
|
||||
DrawWindowWidgets(w);
|
||||
DrawStringCentered(80, 56, STR_02A5_TOWN_SIZE, 0);
|
||||
break;
|
||||
|
||||
case WE_CREATE:
|
||||
w->click_state = 1 << 8; /* medium town size selected */
|
||||
break;
|
||||
|
||||
case WE_CLICK:
|
||||
switch (e->click.widget) {
|
||||
case 4: /* new town */
|
||||
@@ -1489,7 +1493,7 @@ static void ScenEditTownGenWndProc(Window *w, WindowEvent *e)
|
||||
|
||||
HandleButtonClick(w, 5);
|
||||
_generating_world = true;
|
||||
t = CreateRandomTown(20);
|
||||
t = CreateRandomTown(20, 1 + FIND_FIRST_BIT(w->click_state >> 7));
|
||||
_generating_world = false;
|
||||
|
||||
if (t == NULL) {
|
||||
@@ -1504,18 +1508,13 @@ static void ScenEditTownGenWndProc(Window *w, WindowEvent *e)
|
||||
HandleButtonClick(w, 6);
|
||||
|
||||
_generating_world = true;
|
||||
_game_mode = GM_NORMAL; // little hack to avoid towns of the same size
|
||||
if (!GenerateTowns()) {
|
||||
ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0);
|
||||
}
|
||||
if (!GenerateTowns()) ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0);
|
||||
_generating_world = false;
|
||||
|
||||
_game_mode = GM_EDITOR;
|
||||
break;
|
||||
}
|
||||
|
||||
case 7: case 8: case 9:
|
||||
_new_town_size = e->click.widget - 7;
|
||||
w->click_state = 1 << e->click.widget;
|
||||
SetWindowDirty(w);
|
||||
break;
|
||||
}
|
||||
@@ -1528,7 +1527,7 @@ static void ScenEditTownGenWndProc(Window *w, WindowEvent *e)
|
||||
_place_proc(e->place.tile);
|
||||
break;
|
||||
case WE_ABORT_PLACE_OBJ:
|
||||
w->click_state = 0;
|
||||
w->click_state &= (1 << 7 | 1 << 8 | 1 << 9);
|
||||
SetWindowDirty(w);
|
||||
break;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user