(svn r3238) -Fix: always save if you want GPMI-based AIs, this on request by

Darkvater, so we can, in the future, save patch options in savegames 
without any problems.
This commit is contained in:
truelight
2005-11-26 16:18:15 +00:00
parent 10ce514f59
commit 9a381f4d5d
4 changed files with 0 additions and 14 deletions

View File

@@ -19,9 +19,7 @@
#include "console.h"
#include "town.h"
#include "variables.h"
#ifdef GPMI
#include "ai/ai.h"
#endif /* GPMI */
static uint32 _difficulty_click_a;
static uint32 _difficulty_click_b;
@@ -763,9 +761,7 @@ static const PatchEntry _patches_economy[] = {
static const PatchEntry _patches_ai[] = {
{PE_BOOL, 0, STR_CONFIG_PATCHES_AINEW_ACTIVE, "ainew_active", &_patches.ainew_active, 0, 1, 1, &AiNew_PatchActive_Warning},
{PE_BOOL, 0, STR_CONFIG_PATCHES_AI_IN_MULTIPLAYER, "ai_in_multiplayer", &_patches.ai_in_multiplayer, 0, 1, 1, &Ai_In_Multiplayer_Warning},
#ifdef GPMI
{PE_BOOL, 0, STR_CONFIG_PATCHES_AI_GPMI, "ai_gpmi", &_ai.gpmi, 0, 1, 1, NULL},
#endif /* GPMI */
{PE_BOOL, 0, STR_CONFIG_PATCHES_AI_BUILDS_TRAINS, "ai_disable_veh_train", &_patches.ai_disable_veh_train, 0, 0, 0, NULL},
{PE_BOOL, 0, STR_CONFIG_PATCHES_AI_BUILDS_ROADVEH,"ai_disable_veh_roadveh",&_patches.ai_disable_veh_roadveh, 0, 0, 0, NULL},