(svn r15520) -Cleanup [NoAI]: Fix some typos, unify the comment style and update some documentation since a few enums have been renamed.

This commit is contained in:
yexo
2009-02-19 09:01:34 +00:00
parent 69df9f2787
commit 9a507acf37
15 changed files with 81 additions and 82 deletions

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@@ -18,28 +18,28 @@ public:
* The classes of cargo (from newgrf_cargo.h).
*/
enum CargoClass {
CC_PASSENGERS = 1 << 0, ///< Passengers
CC_MAIL = 1 << 1, ///< Mail
CC_EXPRESS = 1 << 2, ///< Express cargo (Goods, Food, Candy, but also possible for passengers)
CC_ARMOURED = 1 << 3, ///< Armoured cargo (Valuables, Gold, Diamonds)
CC_BULK = 1 << 4, ///< Bulk cargo (Coal, Grain etc., Ores, Fruit)
CC_PIECE_GOODS = 1 << 5, ///< Piece goods (Livestock, Wood, Steel, Paper)
CC_LIQUID = 1 << 6, ///< Liquids (Oil, Water, Rubber)
CC_REFRIGERATED = 1 << 7, ///< Refrigerated cargo (Food, Fruit)
CC_HAZARDOUS = 1 << 8, ///< Hazardous cargo (Nuclear Fuel, Explosives, etc.)
CC_COVERED = 1 << 9, ///< Covered/Sheltered Freight (Transporation in Box Vans, Silo Wagons, etc.)
CC_PASSENGERS = 1 << 0, //!< Passengers
CC_MAIL = 1 << 1, //!< Mail
CC_EXPRESS = 1 << 2, //!< Express cargo (Goods, Food, Candy, but also possible for passengers)
CC_ARMOURED = 1 << 3, //!< Armoured cargo (Valuables, Gold, Diamonds)
CC_BULK = 1 << 4, //!< Bulk cargo (Coal, Grain etc., Ores, Fruit)
CC_PIECE_GOODS = 1 << 5, //!< Piece goods (Livestock, Wood, Steel, Paper)
CC_LIQUID = 1 << 6, //!< Liquids (Oil, Water, Rubber)
CC_REFRIGERATED = 1 << 7, //!< Refrigerated cargo (Food, Fruit)
CC_HAZARDOUS = 1 << 8, //!< Hazardous cargo (Nuclear Fuel, Explosives, etc.)
CC_COVERED = 1 << 9, //!< Covered/Sheltered Freight (Transporation in Box Vans, Silo Wagons, etc.)
};
/**
* The effects a cargo can have on a town.
*/
enum TownEffect {
TE_NONE = 0, ///< This cargo has no effect on a town
TE_PASSENGERS = 1, ///< This cargo supplies passengers to a town
TE_MAIL = 2, ///< This cargo supplies mail to a town
TE_GOODS = 3, ///< This cargo supplies goods to a town
TE_WATER = 4, ///< This cargo supplies water to a town
TE_FOOD = 5, ///< This cargo supplies food to a town
TE_NONE = 0, //!< This cargo has no effect on a town
TE_PASSENGERS = 1, //!< This cargo supplies passengers to a town
TE_MAIL = 2, //!< This cargo supplies mail to a town
TE_GOODS = 3, //!< This cargo supplies goods to a town
TE_WATER = 4, //!< This cargo supplies water to a town
TE_FOOD = 5, //!< This cargo supplies food to a town
};
/**